mirror of https://github.com/ZDoom/gzdoom.git
- fixed rendering of lower untextured linedef parts.
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a0a2230b92
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@ -820,13 +820,13 @@ void HWDrawInfo::PrepareLowerGap(seg_t * seg)
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CreateFloodPoly(&ws, vertices.first+4, ws.z1, fakebsector, false);
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CreateFloodPoly(&ws, vertices.first+4, ws.z1, fakebsector, false);
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gl_floodrendernode *node = NewFloodRenderNode();
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gl_floodrendernode *node = NewFloodRenderNode();
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auto pNode = floodCeilingSegs.CheckKey(fakebsector->sectornum);
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auto pNode = floodFloorSegs.CheckKey(fakebsector->sectornum);
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node->next = pNode? *pNode : nullptr;
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node->next = pNode? *pNode : nullptr;
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node->seg = seg;
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node->seg = seg;
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node->vertexindex = vertices.second;
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node->vertexindex = vertices.second;
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floodCeilingSegs[fakebsector->sectornum] = node;
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floodFloorSegs[fakebsector->sectornum] = node;
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}
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}
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//==========================================================================
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//==========================================================================
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