mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291 SVN r2482 (trunk)
This commit is contained in:
parent
8ce9e178d4
commit
58269a18f0
3 changed files with 69 additions and 44 deletions
|
@ -128,27 +128,8 @@ FLightStack* LightStacks;
|
|||
TArray<FMapThing> MapThingsConverted;
|
||||
|
||||
int sidecount;
|
||||
struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
|
||||
{
|
||||
union
|
||||
{
|
||||
// Used when unpacking sidedefs and assigning
|
||||
// properties based on linedefs.
|
||||
struct
|
||||
{
|
||||
short tag, special;
|
||||
short alpha;
|
||||
DWORD map;
|
||||
} a;
|
||||
sidei_t *sidetemp;
|
||||
|
||||
// Used when grouping sidedefs into loops.
|
||||
struct
|
||||
{
|
||||
DWORD first, next;
|
||||
char lineside;
|
||||
} b;
|
||||
};
|
||||
} *sidetemp;
|
||||
TArray<int> linemap;
|
||||
|
||||
bool UsingGLNodes;
|
||||
|
@ -2261,9 +2242,8 @@ static void P_LoopSidedefs ()
|
|||
sides[right].LeftSide = i;
|
||||
}
|
||||
|
||||
// Throw away sidedef init info now that we're done with it
|
||||
delete[] sidetemp;
|
||||
sidetemp = NULL;
|
||||
// We keep the sidedef init info around until after polyobjects are initialized,
|
||||
// so don't delete just yet.
|
||||
}
|
||||
|
||||
int P_DetermineTranslucency (int lumpnum)
|
||||
|
@ -3866,6 +3846,10 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
PO_Init (); // Initialize the polyobjs
|
||||
times[16].Unclock();
|
||||
|
||||
assert(sidetemp != NULL);
|
||||
delete[] sidetemp;
|
||||
sidetemp = NULL;
|
||||
|
||||
// if deathmatch, randomly spawn the active players
|
||||
if (deathmatch)
|
||||
{
|
||||
|
|
|
@ -111,4 +111,27 @@ int P_TranslateSectorSpecial (int);
|
|||
int GetUDMFInt(int type, int index, const char *key);
|
||||
fixed_t GetUDMFFixed(int type, int index, const char *key);
|
||||
|
||||
struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
|
||||
{
|
||||
union
|
||||
{
|
||||
// Used when unpacking sidedefs and assigning
|
||||
// properties based on linedefs.
|
||||
struct
|
||||
{
|
||||
short tag, special;
|
||||
short alpha;
|
||||
DWORD map;
|
||||
} a;
|
||||
|
||||
// Used when grouping sidedefs into loops.
|
||||
struct
|
||||
{
|
||||
DWORD first, next;
|
||||
char lineside;
|
||||
} b;
|
||||
};
|
||||
};
|
||||
extern sidei_t *sidetemp;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "r_interpolate.h"
|
||||
#include "g_level.h"
|
||||
#include "po_man.h"
|
||||
#include "p_setup.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -1334,41 +1335,58 @@ static void KillSideLists ()
|
|||
KnownPolySides.ShrinkToFit ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// AddPolyVert
|
||||
//
|
||||
// Helper function for IterFindPolySides()
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void AddPolyVert(TArray<DWORD> &vnum, DWORD vert)
|
||||
{
|
||||
for (unsigned int i = vnum.Size() - 1; i-- != 0; )
|
||||
{
|
||||
if (vnum[i] == vert)
|
||||
{ // Already in the set. No need to add it.
|
||||
return;
|
||||
}
|
||||
}
|
||||
vnum.Push(vert);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// IterFindPolySides
|
||||
//
|
||||
// Beginning with the first vertex of the starting side, for each vertex
|
||||
// in vnum, add all the sides that use it as a first vertex to the polyobj,
|
||||
// and add all their second vertices to vnum. This continues until there
|
||||
// are no new vertices in vnum.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void IterFindPolySides (FPolyObj *po, side_t *side)
|
||||
{
|
||||
SDWORD j;
|
||||
int i;
|
||||
vertex_t *v1 = side->V1();
|
||||
static TArray<DWORD> vnum;
|
||||
unsigned int vnumat;
|
||||
|
||||
po->Sidedefs.Push(side);
|
||||
assert(sidetemp != NULL);
|
||||
|
||||
// This for loop exists solely to avoid infinitely looping on badly
|
||||
// formed polyobjects.
|
||||
for (i = 0; i < numsides; i++)
|
||||
vnum.Clear();
|
||||
vnum.Push(DWORD(side->V1() - vertexes));
|
||||
vnumat = 0;
|
||||
|
||||
while (vnum.Size() != vnumat)
|
||||
{
|
||||
int v2 = int(side->V2() - vertexes);
|
||||
j = side->RightSide;
|
||||
|
||||
if (j == NO_SIDE)
|
||||
DWORD sidenum = sidetemp[vnum[vnumat++]].b.first;
|
||||
while (sidenum != NO_SIDE)
|
||||
{
|
||||
break;
|
||||
po->Sidedefs.Push(&sides[sidenum]);
|
||||
AddPolyVert(vnum, DWORD(sides[sidenum].V2() - vertexes));
|
||||
sidenum = sidetemp[sidenum].b.next;
|
||||
}
|
||||
side = &sides[j];
|
||||
|
||||
if (side->V1() == v1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
po->Sidedefs.Push(side);
|
||||
}
|
||||
I_Error ("IterFindPolySides: Non-closed Polyobj at linedef %d.\n",
|
||||
side->linedef-lines);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue