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- added handling for all the builtins supported by DECORATE to FxFunctionCall.
For the random functions this class only handles the default-RNG version. The one with an explicit RNG needs to be done separately because the parser produces different output for them.
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b299b64e47
commit
55f6661c87
3 changed files with 122 additions and 3 deletions
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@ -2541,7 +2541,7 @@ FxExpression *FxMinMax::Resolve(FCompileContext &ctx)
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{
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floatcount++;
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}
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else if (choices[i]->ValueType->GetRegType() == REGT_INT)
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else if (choices[i]->ValueType->GetRegType() == REGT_INT && choices[i]->ValueType != TypeName)
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{
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intcount++;
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}
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@ -3663,7 +3663,29 @@ FxFunctionCall::~FxFunctionCall()
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//==========================================================================
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//
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// Note: This currently only deals with the simple cases and needs some changes.
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// Check function that gets called
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//
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//==========================================================================
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static bool CheckArgSize(FName fname, FArgumentList *args, int min, int max, FScriptPosition &sc)
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{
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int s = args ? args->Size() : 0;
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if (s < min)
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{
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sc.Message(MSG_ERROR, "Insufficient arguments in call to %s, expected %d, got %d", fname.GetChars(), min, s);
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return false;
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}
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else if (s > max && max >= 0)
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{
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sc.Message(MSG_ERROR, "Too many arguments in call to %s, expected %d, got %d", fname.GetChars(), min, s);
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return false;
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}
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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@ -3727,6 +3749,94 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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return x->Resolve(ctx);
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}
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// Last but not least: Check builtins. The random functions will have to be duplicated for the case where an RNG is specified.
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// Note that for all builtins the used arguments have to be nulled in the ArgList so that they won't get deleted before they get used.
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FxExpression *func = nullptr;
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Printf("Resolving %s with %d args\n", MethodName.GetChars(), ArgList->Size());
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switch (MethodName)
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{
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case NAME_Random:
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if (CheckArgSize(NAME_Random, ArgList, 2, 2, ScriptPosition))
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{
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func = new FxRandom(nullptr, (*ArgList)[0], (*ArgList)[1], ScriptPosition, ctx.FromDecorate);
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(*ArgList)[0] = (*ArgList)[1] = nullptr;
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}
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break;
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case NAME_FRandom:
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if (CheckArgSize(NAME_FRandom, ArgList, 2, 2, ScriptPosition))
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{
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func = new FxFRandom(nullptr, (*ArgList)[0], (*ArgList)[1], ScriptPosition);
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(*ArgList)[0] = (*ArgList)[1] = nullptr;
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}
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break;
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case NAME_RandomPick:
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case NAME_FRandomPick:
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if (CheckArgSize(MethodName, ArgList, 1, -1, ScriptPosition))
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{
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func = new FxRandomPick(nullptr, *ArgList, MethodName == NAME_FRandomPick, ScriptPosition, ctx.FromDecorate);
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for (auto &i : *ArgList) i = nullptr; // Ownership of items is transferred to FxMinMax but not ownership of the array itself, so Clear cannot be called here.
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}
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break;
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case NAME_Random2:
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if (CheckArgSize(NAME_Random2, ArgList, 1, 1, ScriptPosition))
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{
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func = new FxRandom2(nullptr, (*ArgList)[0], ScriptPosition, ctx.FromDecorate);
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(*ArgList)[0] = nullptr;
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}
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break;
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case NAME_Min:
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case NAME_Max:
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if (CheckArgSize(MethodName, ArgList, 2, -1, ScriptPosition))
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{
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func = new FxMinMax(*ArgList, MethodName, ScriptPosition);
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for (auto &i : *ArgList) i = nullptr; // Ownership of items is transferred to FxMinMax but not ownership of the array itself, so Clear cannot be called here.
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}
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break;
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case NAME_Clamp:
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if (CheckArgSize(MethodName, ArgList, 3, 3, ScriptPosition))
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{
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TArray<FxExpression *> pass;
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pass.Resize(2);
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pass[0] = (*ArgList)[0];
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pass[1] = (*ArgList)[1];
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pass[0] = new FxMinMax(pass, NAME_Max, ScriptPosition);
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pass[1] = (*ArgList)[2];
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func = new FxMinMax(*ArgList, NAME_Min, ScriptPosition);
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(*ArgList)[0] = (*ArgList)[1] = (*ArgList)[2] = nullptr;
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}
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break;
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case NAME_Abs:
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if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
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{
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func = new FxAbs((*ArgList)[0]);
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(*ArgList)[0] = nullptr;
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}
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break;
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case NAME_ATan2:
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case NAME_VectorAngle:
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if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
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{
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func = MethodName == NAME_ATan2 ? new FxATan2((*ArgList)[0], (*ArgList)[1], ScriptPosition) : new FxATan2((*ArgList)[1], (*ArgList)[0], ScriptPosition);
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(*ArgList)[0] = (*ArgList)[1] = nullptr;
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}
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break;
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default:
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break;
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}
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if (func != nullptr)
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{
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delete this;
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return func->Resolve(ctx);
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}
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ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
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delete this;
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return nullptr;
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@ -203,7 +203,10 @@ protected:
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: ScriptPosition(pos)
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{
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}
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public:
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public:
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FxExpression *CheckIntForName();
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virtual ~FxExpression() {}
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virtual FxExpression *Resolve(FCompileContext &ctx);
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@ -2301,6 +2301,12 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
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return ConvertNode(fparm->Value);
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}
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case AST_ExprID:
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{
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auto id = static_cast<ZCC_ExprID *>(ast);
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return new FxIdentifier(id->Identifier, *ast);
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}
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case AST_ExprConstant:
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{
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auto cnst = static_cast<ZCC_ExprConstant *>(ast);
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