mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
3D floor support for check switch range
This commit is contained in:
parent
81f521fe56
commit
542a108914
1 changed files with 37 additions and 0 deletions
|
@ -177,10 +177,47 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
|
||||||
|
|
||||||
if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
|
if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
// Check 3D floors on back side
|
||||||
|
{
|
||||||
|
sector_t * back = line->sidedef[1 - sideno]->sector;
|
||||||
|
for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
|
||||||
|
{
|
||||||
|
F3DFloor *rover = back->e->XFloor.ffloors[i];
|
||||||
|
if (!(rover->flags & FF_EXISTS)) continue;
|
||||||
|
if (!(rover->flags & FF_UPPERTEXTURE)) continue;
|
||||||
|
|
||||||
|
if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
|
||||||
|
user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// This 3D floor depicts a switch texture in front of the player's eyes
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return (user->z + user->height > open.top);
|
return (user->z + user->height > open.top);
|
||||||
}
|
}
|
||||||
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
|
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
|
||||||
{
|
{
|
||||||
|
// Check 3D floors on back side
|
||||||
|
{
|
||||||
|
sector_t * back = line->sidedef[1 - sideno]->sector;
|
||||||
|
for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
|
||||||
|
{
|
||||||
|
F3DFloor *rover = back->e->XFloor.ffloors[i];
|
||||||
|
if (!(rover->flags & FF_EXISTS)) continue;
|
||||||
|
if (!(rover->flags & FF_LOWERTEXTURE)) continue;
|
||||||
|
|
||||||
|
if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
|
||||||
|
user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// This 3D floor depicts a switch texture in front of the player's eyes
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return (user->z < open.bottom);
|
return (user->z < open.bottom);
|
||||||
}
|
}
|
||||||
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
|
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
|
||||||
|
|
Loading…
Reference in a new issue