mirror of https://github.com/ZDoom/gzdoom.git
- fixed compilation
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@ -55,7 +55,7 @@ void InitPalette ()
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
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GPalette.Init(NUM_TRANSLATION_TABLES);
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GPalette.Init(NUM_TRANSLATION_TABLES, nullptr);
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GPalette.SetPalette (pal, -1);
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GPalette.SetPalette (pal, -1);
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int lump = fileSystem.CheckNumForName("COLORMAP");
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int lump = fileSystem.CheckNumForName("COLORMAP");
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