mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
- Added some fudging so that A_PlayerSkinCheck creates proper code until I can rewrite the FunctionCall expression to match what the script compiler needs. The current version of this class is too much geared toward DECORATE.
This commit is contained in:
parent
784f7ed671
commit
52005214c1
2 changed files with 27 additions and 10 deletions
|
@ -672,8 +672,8 @@ xx(DecoRandom)
|
||||||
xx(DecoFRandom)
|
xx(DecoFRandom)
|
||||||
xx(DecoCallLineSpecial)
|
xx(DecoCallLineSpecial)
|
||||||
xx(DecoNameToClass)
|
xx(DecoNameToClass)
|
||||||
xx(DecoFindMultiNameState)
|
xx(BuiltinFindMultiNameState)
|
||||||
xx(DecoFindSingleNameState)
|
xx(BuiltinFindSingleNameState)
|
||||||
xx(DecoHandleRuntimeState)
|
xx(DecoHandleRuntimeState)
|
||||||
xx(Damage)
|
xx(Damage)
|
||||||
|
|
||||||
|
|
|
@ -3632,7 +3632,10 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
||||||
PFunction *afd = dyn_cast<PFunction>(ctx.Class->Symbols.FindSymbol(MethodName, true));
|
PFunction *afd = dyn_cast<PFunction>(ctx.Class->Symbols.FindSymbol(MethodName, true));
|
||||||
if (afd != nullptr)
|
if (afd != nullptr)
|
||||||
{
|
{
|
||||||
return new FxVMFunctionCall(afd, ArgList, ScriptPosition, false);
|
auto x = new FxVMFunctionCall(afd, ArgList, ScriptPosition, false);
|
||||||
|
ArgList = nullptr;
|
||||||
|
delete this;
|
||||||
|
return x->Resolve(ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i = 0; i < countof(FxFlops); ++i)
|
for (size_t i = 0; i < countof(FxFlops); ++i)
|
||||||
|
@ -3927,11 +3930,25 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
||||||
{
|
{
|
||||||
CHECKRESOLVED();
|
CHECKRESOLVED();
|
||||||
bool failed = false;
|
bool failed = false;
|
||||||
|
auto proto = Function->Variants[0].Implementation->Proto;
|
||||||
|
auto argtypes = proto->ArgumentTypes;
|
||||||
|
|
||||||
|
int implicit;
|
||||||
|
if (Function->Flags & VARF_Action) implicit = 3;
|
||||||
|
else if (Function->Flags & VARF_Method) implicit = 1;
|
||||||
|
else implicit = 0;
|
||||||
|
|
||||||
if (ArgList != NULL)
|
if (ArgList != NULL)
|
||||||
{
|
{
|
||||||
for (unsigned i = 0; i < ArgList->Size(); i++)
|
for (unsigned i = 0; i < ArgList->Size(); i++)
|
||||||
{
|
{
|
||||||
|
// temporary hack to let strings get compiled as state. This will have to be done more intelligently.
|
||||||
|
if (i+implicit < argtypes.Size() && argtypes[i+implicit] == TypeState && (*ArgList)[i]->isConstant() && static_cast<FxConstant*>((*ArgList)[i])->ValueType == TypeString)
|
||||||
|
{
|
||||||
|
auto statenode = new FxMultiNameState(static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetString(), ScriptPosition);
|
||||||
|
delete (*ArgList)[i];
|
||||||
|
(*ArgList)[i] = statenode;
|
||||||
|
}
|
||||||
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
|
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
|
||||||
if ((*ArgList)[i] == NULL) failed = true;
|
if ((*ArgList)[i] == NULL) failed = true;
|
||||||
}
|
}
|
||||||
|
@ -3941,7 +3958,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
||||||
delete this;
|
delete this;
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
TArray<PType *> &rets = Function->Variants[0].Implementation->Proto->ReturnTypes;
|
TArray<PType *> &rets = proto->ReturnTypes;
|
||||||
if (rets.Size() > 0)
|
if (rets.Size() > 0)
|
||||||
{
|
{
|
||||||
ValueType = rets[0];
|
ValueType = rets[0];
|
||||||
|
@ -5175,7 +5192,7 @@ static int DoFindState(VMFrameStack *stack, VMValue *param, int numparam, VMRetu
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find a state with any number of dots in its name.
|
// Find a state with any number of dots in its name.
|
||||||
int DecoFindMultiNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
|
int BuiltinFindMultiNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
|
||||||
{
|
{
|
||||||
assert(numparam > 1);
|
assert(numparam > 1);
|
||||||
assert(numret == 1);
|
assert(numret == 1);
|
||||||
|
@ -5191,7 +5208,7 @@ int DecoFindMultiNameState(VMFrameStack *stack, VMValue *param, int numparam, VM
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find a state without any dots in its name.
|
// Find a state without any dots in its name.
|
||||||
int DecoFindSingleNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
|
int BuiltinFindSingleNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
|
||||||
{
|
{
|
||||||
assert(numparam == 2);
|
assert(numparam == 2);
|
||||||
assert(numret == 1);
|
assert(numret == 1);
|
||||||
|
@ -5217,18 +5234,18 @@ ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
|
||||||
build->EmitParamInt(names[i]);
|
build->EmitParamInt(names[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// For one name, use the DecoFindSingleNameState function. For more than
|
// For one name, use the BuiltinFindSingleNameState function. For more than
|
||||||
// one name, use the DecoFindMultiNameState function.
|
// one name, use the BuiltinFindMultiNameState function.
|
||||||
VMFunction *callfunc;
|
VMFunction *callfunc;
|
||||||
PSymbol *sym;
|
PSymbol *sym;
|
||||||
|
|
||||||
if (names.Size() == 1)
|
if (names.Size() == 1)
|
||||||
{
|
{
|
||||||
sym = FindDecorateBuiltinFunction(NAME_DecoFindSingleNameState, DecoFindSingleNameState);
|
sym = FindDecorateBuiltinFunction(NAME_BuiltinFindSingleNameState, BuiltinFindSingleNameState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sym = FindDecorateBuiltinFunction(NAME_DecoFindMultiNameState, DecoFindMultiNameState);
|
sym = FindDecorateBuiltinFunction(NAME_BuiltinFindMultiNameState, BuiltinFindMultiNameState);
|
||||||
}
|
}
|
||||||
|
|
||||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||||
|
|
Loading…
Reference in a new issue