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https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
- scriptified DPlayerMenu::MenuEvent.
This commit is contained in:
parent
f4e9cd0009
commit
51493cde8c
2 changed files with 254 additions and 134 deletions
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@ -81,7 +81,6 @@ public:
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void PlayerNameChanged(DMenuItemBase *li);
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void ColorSetChanged (DMenuItemBase *li);
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void ClassChanged (DMenuItemBase *li);
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void AutoaimChanged (DMenuItemBase *li);
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void SkinChanged (DMenuItemBase *li);
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@ -90,7 +89,6 @@ public:
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DPlayerMenu() {}
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void Init(DMenu *parent, DListMenuDescriptor *desc);
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bool Responder (event_t *ev);
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bool MenuEvent (int mkey, bool fromcontroller);
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};
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IMPLEMENT_CLASS(DPlayerMenu, false, false)
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@ -403,20 +401,22 @@ void DPlayerMenu::UpdateSkins()
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//=============================================================================
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//
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//
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// access to the player config is done natively, so that broader access
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// functions do not need to be exported.
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//
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//=============================================================================
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void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
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{
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char pp[MAXPLAYERNAME+1];
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const char *p;
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if (li->GetString(0, pp, MAXPLAYERNAME))
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_STRING(s);
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const char *pp = s;
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FString command("name \"");
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if (self == DMenu::CurrentMenu)
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{
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// Escape any backslashes or quotation marks before sending the name to the console.
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for (p = pp; *p != '\0'; ++p)
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for (auto p = pp; *p != '\0'; ++p)
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{
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if (*p == '"' || *p == '\\')
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{
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@ -427,6 +427,7 @@ void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
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command << '"';
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C_DoCommand(command);
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}
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return 0;
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}
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//=============================================================================
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@ -435,28 +436,15 @@ void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
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//
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//=============================================================================
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void DPlayerMenu::ColorSetChanged (DMenuItemBase *li)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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{
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int sel;
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if (li->GetValue(0, &sel))
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_INT(sel);
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if (self == DMenu::CurrentMenu)
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{
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int mycolorset = -1;
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if (sel > 0) mycolorset = PlayerColorSets[sel-1];
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DMenuItemBase *red = GetItem(NAME_Red);
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DMenuItemBase *green = GetItem(NAME_Green);
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DMenuItemBase *blue = GetItem(NAME_Blue);
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// disable the sliders if a valid colorset is selected
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if (red != NULL) red->Enable(mycolorset == -1);
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if (green != NULL) green->Enable(mycolorset == -1);
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if (blue != NULL) blue->Enable(mycolorset == -1);
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players[consoleplayer].userinfo.ColorSetChanged(mycolorset);
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UpdateTranslation();
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players[consoleplayer].userinfo.ColorSetChanged(sel);
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}
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return 0;
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}
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//=============================================================================
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@ -493,6 +481,18 @@ void DPlayerMenu::ClassChanged (DMenuItemBase *li)
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}
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}
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_OBJECT(sel, DMenuItemBase);
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if (self == DMenu::CurrentMenu)
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{
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self->ClassChanged(sel);
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}
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return 0;
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}
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//=============================================================================
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//
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//
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@ -514,7 +514,6 @@ void DPlayerMenu::SkinChanged (DMenuItemBase *li)
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sel = PlayerSkins[sel];
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players[consoleplayer].userinfo.SkinNumChanged(sel);
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UpdateTranslation();
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cvar_set ("skin", skins[sel].name);
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li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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@ -524,22 +523,24 @@ void DPlayerMenu::SkinChanged (DMenuItemBase *li)
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}
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}
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_OBJECT(sel, DMenuItemBase);
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if (self == DMenu::CurrentMenu)
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{
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self->SkinChanged(sel);
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}
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DPlayerMenu::AutoaimChanged (DMenuItemBase *li)
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{
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int sel;
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if (li->GetValue(0, &sel))
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{
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autoaim = (float)sel;
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}
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}
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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@ -551,108 +552,80 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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}
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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{
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int v;
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if (mDesc->mSelectedItem >= 0)
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_INT(val);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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{
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DMenuItemBase *li = mDesc->mItems[mDesc->mSelectedItem];
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if (li->MenuEvent(mkey, fromcontroller))
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{
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FName current = li->GetAction(NULL);
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switch(current)
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{
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// item specific handling comes here
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case NAME_Playerbox:
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if (mkey == MKEY_Input)
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{
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PlayerNameChanged(li);
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team = val == 0 ? TEAM_NONE : val - 1;
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}
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break;
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case NAME_Team:
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if (li->GetValue(0, &v))
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{
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team = v==0? TEAM_NONE : v-1;
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return 0;
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}
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break;
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case NAME_Color:
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ColorSetChanged(li);
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break;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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case NAME_Red:
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if (li->GetValue(0, &v))
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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{
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uint32 color = players[consoleplayer].userinfo.GetColor();
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SendNewColor (v, GPART(color), BPART(color));
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}
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break;
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case NAME_Green:
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if (li->GetValue(0, &v))
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{
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uint32 color = players[consoleplayer].userinfo.GetColor();
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SendNewColor (RPART(color), v, BPART(color));
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}
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break;
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case NAME_Blue:
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if (li->GetValue(0, &v))
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{
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uint32 color = players[consoleplayer].userinfo.GetColor();
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SendNewColor (RPART(color), GPART(color), v);
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}
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break;
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case NAME_Class:
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ClassChanged(li);
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break;
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case NAME_Skin:
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SkinChanged(li);
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break;
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case NAME_Gender:
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if (li->GetValue(0, &v))
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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{
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cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other");
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}
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break;
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return 0;
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}
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case NAME_Autoaim:
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AutoaimChanged(li);
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break;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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case NAME_Switch:
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if (li->GetValue(0, &v))
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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{
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neverswitchonpickup = !!v;
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}
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break;
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return 0;
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}
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case NAME_AlwaysRun:
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if (li->GetValue(0, &v))
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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{
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cl_run = !!v;
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}
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break;
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return 0;
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}
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default:
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break;
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}
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return true;
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}
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}
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return Super::MenuEvent(mkey, fromcontroller);
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}
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DEFINE_FIELD(DPlayerMenu, mRotation)
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DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass)
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DEFINE_FIELD(DPlayerMenu, PlayerColorSets)
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@ -3,9 +3,20 @@ class PlayerMenu : ListMenu native
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{
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native int mRotation;
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native PlayerClass mPlayerClass;
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native Array<int> PlayerColorSets;
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// All write function for the player config are native to prevent abuse.
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protected native void AutoaimChanged(float val);
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protected native void TeamChanged(int val);
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protected native void AlwaysRunChanged(int val);
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protected native void GenderChanged(int val);
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protected native void SwitchOnPickupChanged(int val);
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protected native void ColorChanged(int red, int green, int blue);
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protected native void ColorSetChanged(int red);
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protected native void PlayerNameChanged(String name);
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protected native void ClassChanged(ListMenuItem it);
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protected native void SkinChanged (ListMenuItem li);
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protected void UpdateTranslation()
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{
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@ -24,6 +35,142 @@ class PlayerMenu : ListMenu native
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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int v;
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bool res;
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String s;
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if (mDesc.mSelectedItem >= 0)
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{
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let li = mDesc.mItems[mDesc.mSelectedItem];
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if (li.MenuEvent(mkey, fromcontroller))
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{
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Name ctrl = li.GetAction();
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switch(ctrl)
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{
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// item specific handling comes here
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case 'Playerbox':
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if (mkey == MKEY_Input)
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{
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[res, s] = li.GetString(0);
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if (res) PlayerNameChanged(s);
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}
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break;
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case 'Team':
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[res, v] = li.GetValue(0);
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if (res) TeamChanged(v);
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break;
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case 'Color':
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[res, v] = li.GetValue(0);
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if (res)
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{
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int mycolorset = -1;
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if (v > 0) mycolorset = PlayerColorSets[v - 1];
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let red = GetItem('Red');
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let green = GetItem('Green');
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let blue = GetItem('Blue');
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// disable the sliders if a valid colorset is selected
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if (red != NULL) red.Enable(mycolorset == -1);
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if (green != NULL) green.Enable(mycolorset == -1);
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if (blue != NULL) blue.Enable(mycolorset == -1);
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ColorSetChanged(v - 1);
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UpdateTranslation();
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}
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break;
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case 'Red':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (v, colr.g, colr.b);
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}
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break;
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case 'Green':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, v, colr.b);
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}
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break;
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case 'Blue':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, colr.g, v);
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}
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break;
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case 'Class':
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[res, v] = li.GetValue(0);
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if (res)
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{
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ClassChanged(li);
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}
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break;
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case 'Skin':
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SkinChanged(li);
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break;
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case 'Gender':
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[res, v] = li.GetValue(0);
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if (res)
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{
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GenderChanged(v);
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}
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break;
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case 'Autoaim':
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[res, v] = li.GetValue(0);
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if (res)
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{
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AutoaimChanged(v);
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}
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break;
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case 'Switch':
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[res, v] = li.GetValue(0);
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if (res)
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{
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SwitchOnPickupChanged(v);
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}
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break;
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case 'AlwaysRun':
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[res, v] = li.GetValue(0);
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if (res)
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{
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AlwaysRunChanged(v);
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}
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break;
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default:
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break;
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}
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return true;
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}
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}
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return Super.MenuEvent(mkey, fromcontroller);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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let li = mFocusControl;
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