Use FString to store console atexit commands

This commit is contained in:
Marisa Heit 2016-11-11 23:01:29 -06:00
parent c5eb28d360
commit 513ad7f75f
1 changed files with 7 additions and 7 deletions

View File

@ -115,8 +115,10 @@ static void ClearConsole ();
struct GameAtExit
{
GameAtExit(FString str) : Command(str) {}
GameAtExit *Next;
char Command[1];
FString Command;
};
static GameAtExit *ExitCmdList;
@ -551,16 +553,14 @@ CCMD (atexit)
GameAtExit *record = ExitCmdList;
while (record != NULL)
{
Printf ("%s\n", record->Command);
Printf ("%s\n", record->Command.GetChars());
record = record->Next;
}
return;
}
for (int i = 1; i < argv.argc(); ++i)
{
GameAtExit *record = (GameAtExit *)M_Malloc (
sizeof(GameAtExit)+strlen(argv[i]));
strcpy (record->Command, argv[i]);
GameAtExit *record = new GameAtExit(argv[i]);
record->Next = ExitCmdList;
ExitCmdList = record;
}
@ -582,8 +582,8 @@ void C_DeinitConsole ()
while (cmd != NULL)
{
GameAtExit *next = cmd->Next;
AddCommandString (cmd->Command);
M_Free (cmd);
AddCommandString (cmd->Command.LockBuffer());
delete cmd;
cmd = next;
}