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- added handler for Witchaven's sound resource files.
Useful for loading these to play the MIDIs. Since these files have no named directory, the content just gets inserted into a subdirectory named after the file with each entry given a 4 digit hex number as a name.
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2 changed files with 160 additions and 0 deletions
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@ -1018,6 +1018,7 @@ set (PCH_SOURCES
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gamedata/resourcefiles/file_wad.cpp
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gamedata/resourcefiles/file_zip.cpp
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gamedata/resourcefiles/file_pak.cpp
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gamedata/resourcefiles/file_whres.cpp
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gamedata/resourcefiles/file_directory.cpp
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gamedata/resourcefiles/resourcefile.cpp
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gamedata/textures/animations.cpp
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159
src/gamedata/resourcefiles/file_whres.cpp
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159
src/gamedata/resourcefiles/file_whres.cpp
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@ -0,0 +1,159 @@
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/*
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** file_whres.cpp
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**
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** reads a Witchaven/TekWar sound resource file
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**
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**---------------------------------------------------------------------------
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** Copyright 2009-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "resourcefile.h"
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#include "printf.h"
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#include "cmdlib.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct whresentry
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{
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int filepospage, filelen, priority;
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} ;
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struct dpackheader_t
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{
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int ident; // == IDPAKHEADER
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int dirofs;
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int dirlen;
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} ;
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//==========================================================================
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//
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// Wad file
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//
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//==========================================================================
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class FWHResFile : public FUncompressedFile
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{
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FString basename;
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public:
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FWHResFile(const char * filename, FileReader &file);
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bool Open(bool quiet);
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};
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//==========================================================================
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//
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// FWadFile::FWadFile
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//
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// Initializes a WAD file
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//
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//==========================================================================
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FWHResFile::FWHResFile(const char *filename, FileReader &file)
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: FUncompressedFile(filename, file)
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{
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basename = ExtractFileBase(filename, false);
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}
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//==========================================================================
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//
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// Open it
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//
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//==========================================================================
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bool FWHResFile::Open(bool quiet)
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{
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int directory[1024];
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Reader.Seek(-4096, FileReader::SeekEnd);
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Reader.Read(directory, 4096);
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int nl =1024/3;
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Lumps.Resize(nl);
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int i = 0;
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for(int k = 0; k < nl; k++)
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{
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int offset = LittleLong(directory[k*3]) * 4096;
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int length = LittleLong(directory[k*3+1]);
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if (length <= 0) break;
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FStringf synthname("%s/%04d", basename.GetChars(), k);
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Lumps[i].LumpNameSetup(synthname);
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Lumps[i].Owner = this;
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Lumps[i].Position = offset;
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Lumps[i].LumpSize = length;
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i++;
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}
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NumLumps = i;
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Lumps.Clamp(NumLumps);
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Lumps.ShrinkToFit();
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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return true;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckWHRes(const char *filename, FileReader &file, bool quiet)
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{
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if (file.GetLength() >= 8192) // needs to be at least 8192 to contain one file and the directory.
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{
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int directory[1024];
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int nl =1024/3;
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file.Seek(-4096, FileReader::SeekEnd);
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file.Read(directory, 4096);
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int checkpos = 0;
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for(int k = 0; k < nl; k++)
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{
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int offset = LittleLong(directory[k*3]);
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int length = LittleLong(directory[k*3+1]);
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if (length <= 0 && offset == 0) break;
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if (offset != checkpos || length <= 0) return nullptr;
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checkpos += (length+4095) / 4096;
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}
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FResourceFile *rf = new FWHResFile(filename, file);
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if (rf->Open(quiet)) return rf;
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file = std::move(rf->Reader); // to avoid destruction of reader
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delete rf;
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}
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return NULL;
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}
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