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- Fixed: S_EvictAllChannels() must replace the channel's start time with its
position when evicting sounds, because restarting the sound system causes the DSP clock to restart at 0, so start times that were recorded before the reset are no longer applicable after the reset. - Fixed: S_StopChannel() always set the channel's actor to NULL, eliminating origin information when resetting the sound system. SVN r1949 (trunk)
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4 changed files with 22 additions and 11 deletions
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October 29, 2009
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- Fixed: S_EvictAllChannels() must replace the channel's start time with its
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position when evicting sounds, because restarting the sound system causes
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the DSP clock to restart at 0, so start times that were recorded before
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the reset are no longer applicable after the reset.
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- Fixed: S_StopChannel() always set the channel's actor to NULL, eliminating
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origin information when resetting the sound system.
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October 28, 2009
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- Added Gez's patch for IWAD detection of Blasphemer and Action Doom 2.
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- Fixed: 0 damage projectiles did not call P_DamageMobj.
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