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Moved 'goodbye' from usdf.txt to usdf_zdoom.txt
I have undone all my changes to usdf.txt.
It should look like how it did before commit 0df6ba6
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parent
7c1f7aa81c
commit
4fc5d527c6
2 changed files with 11 additions and 10 deletions
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@ -87,16 +87,14 @@ conversation // Starts a dialog.
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page // Starts a new page. Pages are automatically numbered starting at 1.
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page // Starts a new page. Pages are automatically numbered starting at 1.
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{
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{
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name = <string>; // Name that goes in the upper left hand corner
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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dialog = <string>; // Dialog of the page.
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goodbye = <string>; // Custom goodbye message. If omitted then the
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drop = <integer>; // mobj for the object to drop if the actor is
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// generic goodbyes will be displayed instead.
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// killed.
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drop = <integer>; // mobj for the object to drop if the actor is
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link = <integer>; // Page to jump to if all ifitem conditions are
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// killed.
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// satisified.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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// jumps to the specified page if the player has the specified amount
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// jumps to the specified page if the player has the specified amount
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// or more of item in their inventory. This can be repeated as many
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// or more of item in their inventory. This can be repeated as many
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@ -89,6 +89,9 @@ conversation // Starts a dialog.
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page
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page
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{
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{
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goodbye = <string>; // Custom goodbye message. If omitted then the
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// generic goodbyes will be displayed instead.
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choice
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choice
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{
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{
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// The amount of an item needed for this option to become available.
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// The amount of an item needed for this option to become available.
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