- readd widepix as content

This commit is contained in:
Rachael Alexanderson 2021-10-16 15:29:18 -04:00
parent c12a09c2ad
commit 4e88a25d38
219 changed files with 130 additions and 1 deletions

0
.gitmodules vendored
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@ -414,7 +414,7 @@ add_subdirectory( wadsrc )
add_subdirectory( wadsrc_bm ) add_subdirectory( wadsrc_bm )
add_subdirectory( wadsrc_lights ) add_subdirectory( wadsrc_lights )
add_subdirectory( wadsrc_extra ) add_subdirectory( wadsrc_extra )
add_subdirectory( wadsrc_widescreen ) add_subdirectory( wadsrc_widepix )
add_subdirectory( src ) add_subdirectory( src )
if( NOT CMAKE_CROSSCOMPILING ) if( NOT CMAKE_CROSSCOMPILING )

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cmake_minimum_required( VERSION 3.1.0 )
add_pk3(game_widescreen_gfx.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)

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wadsrc_widepix/static/.gitignore vendored Normal file
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/psd
/reference

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WidePix v1.3
-------------
Made by Nash Muhandes
(C) 2020 - 2021 Nash Muhandes
Widescreen (16:9 and 21:9) graphical extensions.
Supported games:
- Doom
- Heretic
- Hexen
- Strife
- Chex Quest
- Hacx
- Harmony
Please see license.md for licensing info.
--------------------------------------------------------------------------------
NOTE:
-----
WidePix was conceived on March 15, 2020, before there was any public knowledge
about the widescreen images that shipped with the September 2020 update of the
Unity port of Doom.
Differences between WidePix and Doom Unity:
- Completely built from the ground up (not based off Doom Unity's graphics)
- The original 4:3 portion is left completely unaltered where possible*
- Ultrawide (21:9) aspect ratio support
- Custom animation for Doom 1 Episode 3
- Weapon sprite extensions (both horizontally/vertically, where applicable)
* I generally avoid changing the center image as I feel it's important to
preserve the original artwork. However, that said, there are some cases where
alterations were unavoidable because not doing so would've made it impossible
to extend the images. I have documented such cases below:
TNT INTERPIC: There was a solid-black, 1-pixel border around the image.
Hexen TITLEPIC and INTERPIC: There were what appeared to be anti-aliasing
artifacts on the left and right borders.
Strife SS4F3, SS5F1, SS5F3, SS6F2, SS6F3, VELLOGO: Weird artifacts at the
borders made the images impossible to extend.
Chex Quest WIMAP0: There's a bright 1-pixel-wide sliver to the left.
CREDITS:
--------
id Software: For making Doom.
Nash Muhandes: For making WidePix.
Gez: For telling me the exact dimensions needed for the 21:9 graphics, and tips
on how to handle Wadsmoosh.
Kinsie: For providing the unaltered Doom 1 Registered TITLEPIC.
Rachael Alexanderson: Github maintenance help.
-------------------------------------------------------------------------------
Some high resolution images were used as a source to create the widescreen
extensions. They are listed below.
Don Ivan Punchatz - Doom 1 cover artwork.
Gerald Brom - Doom 2 cover artwork.
Simon "fragglet" Howard: High res versions of the original cover artwork.

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graphic INTERPIC, 560, 200
{
patch INTER_E4, 0, 0 { }
}

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graphic BOSSBACK, 560, 200
{
patch PLUBOSS, 0, 0 { }
}
graphic INTERPIC, 560, 200
{
patch PLUINTER, 0, 0 { }
}

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graphic BOSSBACK, 560, 200
{
patch TNTBOSS, 0, 0 { }
}
graphic INTERPIC, 560, 200
{
patch TNTINTER, 0, 0 { }
}

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sprite SHT2E0, 233, 63
{
offset 32, -105
patch "/patches/SHT2E0.lmp", 0, 0 { }
}

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sprite SHT2E0, 233, 63
{
offset 32, -105
patch "/patches/SHT2E0.lmp", 0, 0 { }
}

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