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https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 07:34:36 +00:00
Fixed skybox clipping: lines in a skybox shouldn't be clipped against current portal
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parent
75d21d6dd8
commit
4d518a220c
6 changed files with 19 additions and 38 deletions
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@ -12,6 +12,7 @@ CVAR(Int, sv_portal_recursions, 4, CVAR_ARCHIVE|CVAR_SERVERINFO)
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PortalDrawseg* CurrentPortal = NULL;
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PortalDrawseg* CurrentPortal = NULL;
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int CurrentPortalUniq = 0;
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int CurrentPortalUniq = 0;
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bool CurrentPortalInSkybox = false;
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// [ZZ] lots of floats here to avoid overflowing a lot
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// [ZZ] lots of floats here to avoid overflowing a lot
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bool R_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
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bool R_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
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@ -48,9 +49,14 @@ bool R_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
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return true;
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return true;
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}
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}
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inline int P_PointOnLineSideExplicit (fixed_t x, fixed_t y, fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
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{
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return DMulScale32 (y-y1, x2-x1, x1-x, y2-y1) > 0;
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}
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial, bool samebehind)
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial, bool samebehind)
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{
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{
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// we do this only if simple check doesn't clip away the line
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// check if this line is between portal and the viewer. clip away if it is.
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bool behind1 = !!P_PointOnLineSide(line->v1->x, line->v1->y, portal);
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bool behind1 = !!P_PointOnLineSide(line->v1->x, line->v1->y, portal);
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bool behind2 = !!P_PointOnLineSide(line->v2->x, line->v2->y, portal);
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bool behind2 = !!P_PointOnLineSide(line->v2->x, line->v2->y, portal);
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@ -64,41 +70,12 @@ bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t vie
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behind2 = samebehind;
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behind2 = samebehind;
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if (behind1 && behind2)
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if (behind1 && behind2)
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return true;
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if ((behind1 || behind2) && partial)
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{
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{
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fixed_t v1x = line->v1->x;
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// line is behind the portal plane. now check if it's in front of two view plane borders (i.e. if it will get in the way of rendering)
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fixed_t v1y = line->v1->y;
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fixed_t dummyx, dummyy;
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fixed_t v2x = line->v2->x;
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bool infront1 = R_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v1->x, portal->v1->y, dummyx, dummyy);
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fixed_t v2y = line->v2->y;
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bool infront2 = R_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v2->x, portal->v2->y, dummyx, dummyy);
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if (infront1 && infront2)
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fixed_t check1X = viewx;
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fixed_t check1Y = viewy;
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fixed_t check2X = portal->v2->x;
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fixed_t check2Y = portal->v2->y;
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fixed_t in1x = v1x;
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fixed_t in1y = v1y;
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bool i1 = R_IntersectLines(check1X, check1Y, check2X, check2Y, v1x, v1y, v2x, v2y, in1x, in1y);
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check2X = portal->v1->x;
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check2Y = portal->v1->y;
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fixed_t in2x = v2x;
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fixed_t in2y = v2y;
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bool i2 = R_IntersectLines(check1X, check1Y, check2X, check2Y, v1x, v1y, v2x, v2y, in2x, in2y);
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//if (log) Printf("intersection = %d [at %.2f, %.2f]; %d [at %.2f, %.2f]\n", i1, FIXED2FLOAT(in1x), FIXED2FLOAT(in1y), i2, FIXED2FLOAT(in2x), FIXED2FLOAT(in2y));
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// now, to cull the shitty line that obstructs the view, we check if any of intersected points are on behind of the portal :)
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behind1 = !!P_PointOnLineSide(in1x, in1y, portal);
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behind2 = !!P_PointOnLineSide(in2x, in2y, portal);
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if (behind1 && behind2)
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return true;
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return true;
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}
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}
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@ -26,6 +26,7 @@ struct PortalDrawseg
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extern PortalDrawseg* CurrentPortal;
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extern PortalDrawseg* CurrentPortal;
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extern int CurrentPortalUniq;
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extern int CurrentPortalUniq;
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extern bool CurrentPortalInSkybox;
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/* code ported from prototype */
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/* code ported from prototype */
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial = true, bool samebehind = true);
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial = true, bool samebehind = true);
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@ -555,7 +555,8 @@ void R_AddLine (seg_t *line)
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}
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}
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// reject lines that aren't seen from the portal (if any)
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// reject lines that aren't seen from the portal (if any)
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if (CurrentPortal && P_ClipLineToPortal(line->linedef, CurrentPortal->dst, viewx, viewy))
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// [ZZ] 10.01.2016: lines inside a skybox shouldn't be clipped, although this imposes some limitations on portals in skyboxes.
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if (!CurrentPortalInSkybox && CurrentPortal && P_ClipLineToPortal(line->linedef, CurrentPortal->dst, viewx, viewy))
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return;
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return;
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vertex_t *v1, *v2;
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vertex_t *v1, *v2;
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@ -659,7 +659,7 @@ void R_HighlightPortal (PortalDrawseg* pds)
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void R_EnterPortal (PortalDrawseg* pds, int depth)
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void R_EnterPortal (PortalDrawseg* pds, int depth)
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{
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{
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// [ZZ] check depth. fill portal with black if it's exceeding the visual recursion limit, and continue like nothing happened.
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// [ZZ] check depth. fill portal with black if it's exceeding the visual recursion limit, and continue like nothing happened.
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if (depth > r_portal_recursions)
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if (depth >= r_portal_recursions)
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{
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{
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BYTE color = (BYTE)BestColor((DWORD *)GPalette.BaseColors, 0, 0, 0, 0, 255);
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BYTE color = (BYTE)BestColor((DWORD *)GPalette.BaseColors, 0, 0, 0, 0, 255);
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int spacing = RenderTarget->GetPitch();
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int spacing = RenderTarget->GetPitch();
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@ -1193,6 +1193,7 @@ void R_DrawSkyBoxes ()
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return;
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return;
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R_3D_EnterSkybox();
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R_3D_EnterSkybox();
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CurrentPortalInSkybox = true;
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int savedextralight = extralight;
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int savedextralight = extralight;
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fixed_t savedx = viewx;
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fixed_t savedx = viewx;
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@ -1367,6 +1368,7 @@ void R_DrawSkyBoxes ()
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viewangle = savedangle;
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viewangle = savedangle;
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R_SetViewAngle ();
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R_SetViewAngle ();
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CurrentPortalInSkybox = false;
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R_3D_LeaveSkybox();
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R_3D_LeaveSkybox();
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if(fakeActive) return;
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if(fakeActive) return;
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@ -320,7 +320,7 @@ nextpost:
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// [ZZ]
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// [ZZ]
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// R_ClipSpriteColumnWithPortals
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// R_ClipSpriteColumnWithPortals
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//
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//
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bool R_ClipSpriteColumnWithPortals (fixed_t x, fixed_t y, vissprite_t* spr)
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static inline bool R_ClipSpriteColumnWithPortals (fixed_t x, fixed_t y, vissprite_t* spr)
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{
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{
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for (drawseg_t* seg = ds_p; seg-- > firstdrawseg; ) // copied code from killough below
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for (drawseg_t* seg = ds_p; seg-- > firstdrawseg; ) // copied code from killough below
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{
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{
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