Merge branch 'master' into unsafe_context

This commit is contained in:
Christoph Oelckers 2018-01-20 08:53:00 +01:00
commit 4cf5977b56
33 changed files with 2178 additions and 849 deletions

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@ -1169,6 +1169,7 @@ public:
int Score; // manipulated by score items, ACS or DECORATE. The engine doesn't use this itself for anything.
FString * Tag; // Strife's tag name.
int DesignatedTeam; // Allow for friendly fire cacluations to be done on non-players.
int friendlyseeblocks; // allow to override friendly search distance calculation
AActor *BlockingMobj; // Actor that blocked the last move
line_t *BlockingLine; // Line that blocked the last move

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@ -510,7 +510,7 @@ public:
crouchdir = 0;
crouching = 0;
crouchviewdelta = 0;
viewheight = mo->ViewHeight;
viewheight = mo ? mo->ViewHeight : 0;
}
}

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@ -371,6 +371,7 @@ struct FMapThing
int16_t roll;
uint32_t RenderStyle;
int FloatbobPhase;
int friendlyseeblocks;
};

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@ -2074,8 +2074,8 @@ DEFINE_ACTION_FUNCTION(DBaseStatusBar, GetGlobalACSArrayValue)
enum ENumFlags
{
FNF_FILLZEROS,
FNF_WHENNOTZERO,
FNF_WHENNOTZERO = 0x1,
FNF_FILLZEROS = 0x2,
};
DEFINE_ACTION_FUNCTION(DBaseStatusBar, FormatNumber)

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@ -735,7 +735,11 @@ void M_Ticker (void)
if (CurrentMenu != nullptr && menuactive != MENU_Off)
{
CurrentMenu->CallTicker();
}
// Check again because menu could be closed from Ticker()
if (CurrentMenu != nullptr && menuactive != MENU_Off)
{
for (int i = 0; i < NUM_MKEYS; ++i)
{
if (MenuButtons[i].bDown)

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@ -542,7 +542,7 @@ static bool FindMatchingItem(DMenuItemBase *desc)
{
// Check for presence of menu
auto menu = MenuDescriptors.CheckKey(name);
if (menu == nullptr) return true;
if (menu == nullptr) return false;
}
else if (grp == 4)
{

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@ -502,6 +502,7 @@ xx(Roll)
xx(Scale)
xx(ScaleX)
xx(ScaleY)
xx(FriendlySeeBlocks)
xx(Floatbobphase)
xx(Floatbobstrength)
xx(Target)

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@ -761,35 +761,6 @@ protected:
private:
DLevelScript();
int getbyte(int *&pc)
{
CheckInstructionPointer(pc);
int res = *(uint8_t *)pc;
pc = (int *)((uint8_t *)pc+1);
return res;
}
int getshort(int *&pc)
{
CheckInstructionPointer(pc);
int res = LittleShort( *(int16_t *)pc);
pc = (int *)((uint8_t *)pc+2);
return res;
}
void CheckInstructionPointer(int *pc) const
{
const uint32_t offset = activeBehavior->PC2Ofs(pc);
const uint32_t size = activeBehavior->GetDataSize();
if (offset >= size)
{
I_Error("Out of bounds instruction pointer in ACS VM");
}
}
friend class DACSThinker;
};
@ -844,7 +815,7 @@ TArray<FString> ACS_StringBuilderStack;
//
//============================================================================
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__)
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__x86_64__)
inline int uallong(const int &foo)
{
return foo;
@ -6925,7 +6896,7 @@ enum
};
#define NEXTWORD (CheckInstructionPointer(pc), LittleLong(*pc++))
#define NEXTWORD (LittleLong(*pc++))
#define NEXTBYTE (fmt==ACS_LittleEnhanced?getbyte(pc):NEXTWORD)
#define NEXTSHORT (fmt==ACS_LittleEnhanced?getshort(pc):NEXTWORD)
#define STACK(a) (Stack[sp - (a)])
@ -6933,6 +6904,20 @@ enum
// Direct instructions that take strings need to have the tag applied.
#define TAGSTR(a) (a|activeBehavior->GetLibraryID())
inline int getbyte (int *&pc)
{
int res = *(uint8_t *)pc;
pc = (int *)((uint8_t *)pc+1);
return res;
}
inline int getshort (int *&pc)
{
int res = LittleShort( *(int16_t *)pc);
pc = (int *)((uint8_t *)pc+2);
return res;
}
static bool CharArrayParms(int &capacity, int &offset, int &a, FACSStackMemory& Stack, int &sp, bool ranged)
{
if (ranged)

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@ -1704,7 +1704,7 @@ bool P_LookForEnemies (AActor *actor, INTBOOL allaround, FLookExParams *params)
{
AActor *other;
other = P_BlockmapSearch (actor, 10, LookForEnemiesInBlock, params);
other = P_BlockmapSearch (actor, actor->friendlyseeblocks, LookForEnemiesInBlock, params);
if (other != NULL)
{

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@ -355,6 +355,7 @@ DEFINE_FIELD(AActor, BloodColor)
DEFINE_FIELD(AActor, BloodTranslation)
DEFINE_FIELD(AActor, RenderHidden)
DEFINE_FIELD(AActor, RenderRequired)
DEFINE_FIELD(AActor, friendlyseeblocks)
//==========================================================================
//
@ -533,6 +534,7 @@ void AActor::Serialize(FSerializer &arc)
A("stealthalpha", StealthAlpha)
A("renderhidden", RenderHidden)
A("renderrequired", RenderRequired);
A("friendlyseeblocks", friendlyseeblocks);
}
#undef A
@ -6027,6 +6029,8 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
mobj->SpawnPoint = mthing->pos;
mobj->SpawnAngle = mthing->angle;
mobj->SpawnFlags = mthing->flags;
if (mthing->friendlyseeblocks > 0)
mobj->friendlyseeblocks = mthing->friendlyseeblocks;
if (mthing->FloatbobPhase >= 0 && mthing->FloatbobPhase < 64) mobj->FloatBobPhase = mthing->FloatbobPhase;
if (mthing->Gravity < 0) mobj->Gravity = -mthing->Gravity;
else if (mthing->Gravity > 0) mobj->Gravity *= mthing->Gravity;
@ -8463,5 +8467,6 @@ void PrintMiscActorInfo(AActor *query)
Printf("\nSpeed= %f, velocity= x:%f, y:%f, z:%f, combined:%f.\n",
query->Speed, query->Vel.X, query->Vel.Y, query->Vel.Z, query->Vel.Length());
Printf("Scale: x:%f, y:%f\n", query->Scale.X, query->Scale.Y);
Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
}
}

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@ -116,6 +116,7 @@
#include "events.h"
#include "types.h"
#include "i_time.h"
#include "scripting/vm/vm.h"
#include "fragglescript/t_fs.h"
@ -552,6 +553,18 @@ void MapData::GetChecksum(uint8_t cksum[16])
md5.Final(cksum);
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetChecksum)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
char md5string[33];
for(int j = 0; j < 16; ++j)
{
sprintf(md5string + j * 2, "%02x", level.md5[j]);
}
ACTION_RETURN_STRING((const char*)md5string);
}
//===========================================================================
//
@ -1818,6 +1831,7 @@ void P_LoadThings2 (MapData * map)
mti[i].Alpha = -1;
mti[i].Health = 1;
mti[i].FloatbobPhase = -1;
mti[i].friendlyseeblocks = -1;
}
delete[] mtp;
}

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@ -799,6 +799,11 @@ public:
th->Scale.X = th->Scale.Y = CheckFloat(key);
break;
case NAME_FriendlySeeBlocks:
CHECK_N(Zd | Zdt)
th->friendlyseeblocks = CheckInt(key);
break;
default:
CHECK_N(Zd | Zdt)
if (0 == strnicmp("user_", key.GetChars(), 5))

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@ -226,14 +226,7 @@ void OriginalMainTry(int argc, char** argv)
namespace
{
const int ARGC_MAX = 64;
int s_argc;
char* s_argv[ARGC_MAX];
TArray<FString> s_argvStorage;
bool s_restartedFromWADPicker;
TArray<FString> s_argv;
void NewFailure()
@ -348,7 +341,17 @@ ApplicationController* appCtrl;
FConsoleWindow::CreateInstance();
atterm(FConsoleWindow::DeleteInstance);
exit(OriginalMain(s_argc, s_argv));
const size_t argc = s_argv.Size();
TArray<char*> argv(argc + 1, true);
for (size_t i = 0; i < argc; ++i)
{
argv[i] = s_argv[i].LockBuffer();
}
argv[argc] = nullptr;
exit(OriginalMain(argc, &argv[0]));
}
@ -356,20 +359,13 @@ ApplicationController* appCtrl;
{
ZD_UNUSED(theApplication);
if (s_restartedFromWADPicker
|| 0 == [filename length]
|| s_argc + 2 >= ARGC_MAX)
{
return FALSE;
}
// Some parameters from command line are passed to this function
// These parameters need to be skipped to avoid duplication
// Note: SDL has different approach to fix this issue, see the same method in SDLMain.m
const char* const charFileName = [filename UTF8String];
for (int i = 0; i < s_argc; ++i)
for (size_t i = 0, count = s_argv.Size(); i < count; ++i)
{
if (0 == strcmp(s_argv[i], charFileName))
{
@ -377,11 +373,8 @@ ApplicationController* appCtrl;
}
}
s_argvStorage.Push("-file");
s_argv[s_argc++] = s_argvStorage.Last().LockBuffer();
s_argvStorage.Push([filename UTF8String]);
s_argv[s_argc++] = s_argvStorage.Last().LockBuffer();
s_argv.Push("-file");
s_argv.Push([filename UTF8String]);
return TRUE;
}
@ -539,21 +532,12 @@ void ReleaseApplicationController()
int main(int argc, char** argv)
{
for (int i = 0; i <= argc; ++i)
for (int i = 0; i < argc; ++i)
{
const char* const argument = argv[i];
if (NULL == argument || '\0' == argument[0])
{
continue;
}
if (0 == strcmp(argument, "-wad_picker_restart"))
{
s_restartedFromWADPicker = true;
}
#if _DEBUG
else if (0 == strcmp(argument, "-wait_for_debugger"))
if (0 == strcmp(argument, "-wait_for_debugger"))
{
NSAlert* alert = [[NSAlert alloc] init];
[alert setMessageText:@GAMENAME];
@ -562,11 +546,8 @@ int main(int argc, char** argv)
[alert runModal];
}
#endif // _DEBUG
else
{
s_argvStorage.Push(argument);
s_argv[s_argc++] = s_argvStorage.Last().LockBuffer();
}
s_argv.Push(argument);
}
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];

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@ -418,7 +418,6 @@ static void RestartWithParameters(const WadStuff& wad, NSString* parameters)
executablePath = @"/usr/bin/arch";
}
[arguments addObject:@"-wad_picker_restart"];
[arguments addObject:@"-iwad"];
[arguments addObject:[NSString stringWithUTF8String:wad.Path]];

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@ -394,7 +394,7 @@ public:
}
// Moves a plane up/down by hdiff units
double GetChangedHeight(double hdiff)
double GetChangedHeight(double hdiff) const
{
return D - hdiff * normal.Z;
}

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@ -8935,7 +8935,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
else
{
bool writable;
ArgList[i] = ArgList[i]->Resolve(ctx); // nust be resolved before the address is requested.
ArgList[i] = ArgList[i]->Resolve(ctx); // must be resolved before the address is requested.
if (ArgList[i] != nullptr && ArgList[i]->ValueType != TypeNullPtr)
{
if (type == ArgList[i]->ValueType && type->isRealPointer() && type->toPointer()->PointedType->isStruct())

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@ -51,6 +51,7 @@ typedef TArray<uint32_t> FDynArray_I32;
typedef TArray<float> FDynArray_F32;
typedef TArray<double> FDynArray_F64;
typedef TArray<void*> FDynArray_Ptr;
typedef TArray<DObject*> FDynArray_Obj;
typedef TArray<FString> FDynArray_String;
//-----------------------------------------------------
@ -672,6 +673,112 @@ DEFINE_ACTION_FUNCTION(FDynArray_Ptr, Clear)
}
//-----------------------------------------------------
//
// Object array
//
//-----------------------------------------------------
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Copy)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_POINTER(other, FDynArray_Obj);
*self = *other;
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Move)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_POINTER(other, FDynArray_Obj);
*self = std::move(*other);
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Find)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_OBJECT(val, DObject);
ACTION_RETURN_INT(self->Find(val));
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Push)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_OBJECT(val, DObject);
GC::WriteBarrier(val);
ACTION_RETURN_INT(self->Push(val));
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Pop)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
ACTION_RETURN_BOOL(self->Pop());
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Delete)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_INT(index);
PARAM_INT_DEF(count);
self->Delete(index, count);
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Insert)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_INT(index);
PARAM_OBJECT(val, DObject);
GC::WriteBarrier(val);
self->Insert(index, val);
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, ShrinkToFit)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
self->ShrinkToFit();
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Grow)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_INT(count);
self->Grow(count);
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Resize)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_INT(count);
self->Resize(count);
return 0;
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Reserve)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
PARAM_INT(count);
ACTION_RETURN_INT(self->Reserve(count));
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Max)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
ACTION_RETURN_INT(self->Max());
}
DEFINE_ACTION_FUNCTION(FDynArray_Obj, Clear)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Obj);
self->Clear();
return 0;
}
//-----------------------------------------------------
//
// String array
@ -781,4 +888,5 @@ DEFINE_FIELD_NAMED_X(DynArray_I32, FArray, Count, Size)
DEFINE_FIELD_NAMED_X(DynArray_F32, FArray, Count, Size)
DEFINE_FIELD_NAMED_X(DynArray_F64, FArray, Count, Size)
DEFINE_FIELD_NAMED_X(DynArray_Ptr, FArray, Count, Size)
DEFINE_FIELD_NAMED_X(DynArray_Obj, FArray, Count, Size)
DEFINE_FIELD_NAMED_X(DynArray_String, FArray, Count, Size)

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@ -2050,7 +2050,10 @@ PDynArray *NewDynArray(PType *type)
break;
case REGT_POINTER:
backingname = "DynArray_Ptr";
if (type->isObjectPointer())
backingname = "DynArray_Obj";
else
backingname = "DynArray_Ptr";
break;
default:

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@ -1627,7 +1627,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
}
else
{
Error(field, "%s: Base type for dynamic array types nust be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
Error(field, "%s: Base type for dynamic array types must be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
}
}
else

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@ -649,18 +649,11 @@ void CALLBACK WinMIDIDevice::CallbackFunc(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dw
// are done by sending MIDI channel volume messages to the stream, not
// through midiOutSetVolume().)
//
// This is using VC++'s __uuidof extension instead of the the CLSID_ and
// IID_ definitions because I couldn't figure out why it wasn't finding them
// when linking, and __uuidof circumvents that problem. I'd also be
// surprised if w32api includes any WASAPI stuff any time soon, so it's no
// big loss making this VC++-specific for the time being
//
//==========================================================================
static bool IgnoreMIDIVolume(UINT id)
{
MIDIOUTCAPS caps;
bool mustcheck = false;
if (MMSYSERR_NOERROR == midiOutGetDevCaps(id, &caps, sizeof(caps)))
{
@ -668,7 +661,7 @@ static bool IgnoreMIDIVolume(UINT id)
{
// We cannot determine what this is so we have to assume the worst, as the default
// devive's volume control is irreparably broken.
mustcheck = true;
return true;
}
// The Microsoft GS Wavetable Synth advertises itself as MIDIDEV_SWSYNTH with a VOLUME control.
// If the one we're using doesn't match that, we don't need to bother checking the name.
@ -676,28 +669,8 @@ static bool IgnoreMIDIVolume(UINT id)
{
if (strncmp(caps.szPname, "Microsoft GS", 12) == 0)
{
mustcheck = true;
}
}
if (mustcheck)
{
#ifndef __GNUC__
IMMDeviceEnumerator *enumerator;
// Now try to create an IMMDeviceEnumerator interface. If it succeeds,
// we know we're using the new audio stack introduced with Vista and
// should ignore this MIDI device's volume control.
if (SUCCEEDED(CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator), (void**)&enumerator))
&& enumerator != nullptr)
{
enumerator->Release();
return true;
}
#else
// assume the worst and consider volume control broken.
return true;
#endif
}
}
return false;

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@ -592,6 +592,12 @@ CCMD(printstats)
CCMD(finishgame)
{
bool gamestatecheck = gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
if (!gamestatecheck)
{
Printf("Cannot use 'finishgame' while not in a game!\n");
return;
}
// This CCMD simulates an end-of-game action and exists to end mods that never exit their last level.
Net_WriteByte(DEM_FINISHGAME);
}

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@ -175,15 +175,14 @@ protected:
struct TexPart
{
int16_t OriginX, OriginY;
uint8_t Rotate;
uint8_t op;
FRemapTable *Translation;
PalEntry Blend;
FTexture *Texture;
blend_t Alpha;
TexPart();
FRemapTable *Translation = nullptr;
FTexture *Texture = nullptr;
PalEntry Blend = 0;
blend_t Alpha = FRACUNIT;
int16_t OriginX = 0;
int16_t OriginY = 0;
uint8_t Rotate = 0;
uint8_t op = OP_COPY;
};
struct TexInit
@ -797,23 +796,6 @@ FTexture *FMultiPatchTexture::GetRawTexture()
return NumParts == 1 ? Parts->Texture : this;
}
//==========================================================================
//
// FMultiPatchTexture :: TexPart :: TexPart
//
//==========================================================================
FMultiPatchTexture::TexPart::TexPart()
{
OriginX = OriginY = 0;
Rotate = 0;
Texture = NULL;
Translation = NULL;
Blend = 0;
Alpha = FRACUNIT;
op = OP_COPY;
}
//==========================================================================
//
// FTextureManager :: AddTexturesLump
@ -1369,7 +1351,7 @@ void FMultiPatchTexture::ResolvePatches()
{
if (Parts[i].Texture == nullptr)
{
memcpy(&Parts[i], &Parts[i + 1], NumParts - i - 1);
memcpy(&Parts[i], &Parts[i + 1], (NumParts - i - 1) * sizeof(TexPart));
i--;
NumParts--;
}

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@ -2186,13 +2186,14 @@ MODMNU_CHIPOMATIC = "Chip-o-matic";
RNDMNU_TITLE = "CHANGE RENDERER";
RNDMNU_RENDERER = "Hardware Acceleration";
RNDMNU_TRUECOLOR = "Software Truecolor Mode";
RNDMNU_POLY = "Poly Renderer (experimental)";
RNDMNU_POLY = "Poly Renderer (experimental)";
RNDMNU_CANVAS = "Software Canvas";
// Video Options
VIDMNU_TITLE = "VIDEO MODE";
VIDMNU_FULLSCREEN = "Fullscreen";
VIDMNU_HIDPI = "Retina/HiDPI support";
VIDMNU_BRDLSS = "Borderless Windowed Mode";
VIDMNU_ASPECTRATIO = "Aspect ratio";
VIDMNU_FORCEASPECT = "Force aspect ratio";
VIDMNU_CROPASPECT = "Forced ratio style";

File diff suppressed because it is too large Load Diff

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@ -1874,10 +1874,17 @@ OptionMenu VideoModeMenu protected
Title "$VIDMNU_TITLE"
Option "$VIDMNU_FULLSCREEN", "fullscreen", "YesNo"
IfOption(Mac)
{
Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo"
}
IfOption(Windows)
{
Option "$VIDMNU_BRDLSS", "win_borderless", "YesNo"
}
Option "$VIDMNU_ASPECTRATIO", "menu_screenratios", "Ratios"
Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios"
Option "$VIDMNU_CROPASPECT", "vid_cropaspect", "CropAspect"

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@ -203,6 +203,7 @@ class Actor : Thinker native
native readonly int BloodTranslation;
native int RenderHidden;
native int RenderRequired;
native readonly int FriendlySeeBlocks;
meta String Obituary; // Player was killed by this actor
meta String HitObituary; // Player was killed by this actor in melee
@ -292,6 +293,7 @@ class Actor : Thinker native
property RipLevelMax: RipLevelMax;
property RenderHidden: RenderHidden;
property RenderRequired: RenderRequired;
property FriendlySeeBlocks: FriendlySeeBlocks;
// need some definition work first
//FRenderStyle RenderStyle;
@ -372,6 +374,7 @@ class Actor : Thinker native
BurnHeight -1;
RenderHidden 0;
RenderRequired 0;
FriendlySeeBlocks 10; // 10 (blocks) * 128 (one map unit block)
}
// Functions

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@ -555,6 +555,8 @@ struct LevelLocals native
native static clearscope vector2 Vec2Diff(vector2 v1, vector2 v2);
native static clearscope vector3 Vec3Diff(vector3 v1, vector3 v2);
native String GetChecksum() const;
String TimeFormatted(bool totals = false)
{

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@ -205,7 +205,11 @@ extend class Actor
if (mo.health > 0 && mo.bBossSpawned)
{
mo.DamageMobj(self, self, mo.health, "None", DMG_NO_ARMOR|DMG_FORCED|DMG_THRUSTLESS|DMG_NO_FACTOR);
count++;
// [Blue Shadow] If 'mo' is a RandomSpawner or another actor which can't be killed,
// it could cause this code to loop indefinitely. So only let it trigger a loop if it
// has been actually killed.
if (mo.bKilled) count++;
}
}
} while (count != 0);

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@ -115,6 +115,25 @@ struct DynArray_Ptr native
native void Clear ();
}
struct DynArray_Obj native
{
native readonly uint Size;
native void Copy(DynArray_Obj other);
native void Move(DynArray_Obj other);
native uint Find(Object item) const;
native uint Push (Object item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, Object item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max () const;
native void Clear ();
}
struct DynArray_String native
{
native readonly uint Size;

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@ -184,7 +184,7 @@ struct SecPlane native play
native bool isEqual(Secplane other) const;
native void ChangeHeight(double hdiff);
native double GetChangedHeight(double hdiff) const;
native double HeightDiff(double oldd, double newd = 0.0);
native double HeightDiff(double oldd, double newd = 0.0) const;
native double PointToDist(Vector2 xy, double z) const;
}

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@ -46,6 +46,8 @@ struct StrifeDialogueNode native version("2.4")
native String Goodbye;
native StrifeDialogueReply Children;
native Name MenuClassName;
native String UserData;
}
// FStrifeDialogueReply holds responses the player can give to the NPC

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@ -62,6 +62,8 @@ class InterpolationPoint : Actor
Next = null;
}
override void Tick () {} // Nodes do no thinking
void FormChain ()
{
let me = self;

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@ -254,8 +254,8 @@ class BaseStatusBar native ui
enum ENumFlags
{
FNF_FILLZEROS,
FNF_WHENNOTZERO,
FNF_WHENNOTZERO = 0x1,
FNF_FILLZEROS = 0x2,
}
enum EShade