mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
This commit is contained in:
commit
4ccba9c49e
2 changed files with 4 additions and 7 deletions
|
@ -291,10 +291,9 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
||||||
|
|
||||||
if (!(quake->m_Flags & QF_WAVE))
|
if (!(quake->m_Flags & QF_WAVE))
|
||||||
{
|
{
|
||||||
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
|
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * falloff;
|
||||||
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * jiggers.Falloff;
|
|
||||||
|
|
||||||
intensity *= jiggers.Falloff;
|
intensity *= falloff;
|
||||||
if (quake->m_Flags & QF_RELATIVE)
|
if (quake->m_Flags & QF_RELATIVE)
|
||||||
{
|
{
|
||||||
jiggers.RelIntensity.X = MAX(intensity.X, jiggers.RelIntensity.X);
|
jiggers.RelIntensity.X = MAX(intensity.X, jiggers.RelIntensity.X);
|
||||||
|
@ -310,14 +309,13 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
|
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * falloff * strength;
|
||||||
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * jiggers.Falloff * strength;
|
|
||||||
|
|
||||||
|
|
||||||
intensity.X *= quake->GetModWave(quake->m_WaveSpeed.X);
|
intensity.X *= quake->GetModWave(quake->m_WaveSpeed.X);
|
||||||
intensity.Y *= quake->GetModWave(quake->m_WaveSpeed.Y);
|
intensity.Y *= quake->GetModWave(quake->m_WaveSpeed.Y);
|
||||||
intensity.Z *= quake->GetModWave(quake->m_WaveSpeed.Z);
|
intensity.Z *= quake->GetModWave(quake->m_WaveSpeed.Z);
|
||||||
intensity *= strength * jiggers.Falloff;
|
intensity *= strength * falloff;
|
||||||
|
|
||||||
// [RH] This only gives effect to the last sine quake. I would
|
// [RH] This only gives effect to the last sine quake. I would
|
||||||
// prefer if some way was found to make multiples coexist
|
// prefer if some way was found to make multiples coexist
|
||||||
|
|
|
@ -153,7 +153,6 @@ struct FQuakeJiggers
|
||||||
DVector3 RelIntensity;
|
DVector3 RelIntensity;
|
||||||
DVector3 Offset;
|
DVector3 Offset;
|
||||||
DVector3 RelOffset;
|
DVector3 RelOffset;
|
||||||
double Falloff;
|
|
||||||
double RollIntensity, RollWave;
|
double RollIntensity, RollWave;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue