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https://github.com/ZDoom/gzdoom.git
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Less flags, more generic properties
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parent
580094a792
commit
4cac599b88
7 changed files with 147 additions and 58 deletions
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@ -873,6 +873,7 @@ public:
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TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
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fixed_t SpawnPoint[3]; // For nightmare respawn
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WORD SpawnAngle;
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int StartHealth;
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BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
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BYTE WeaveIndexZ;
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int skillrespawncount;
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@ -345,6 +345,15 @@ struct FMapThing
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int args[5];
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int Conversation;
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fixed_t gravity;
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fixed_t alpha;
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DWORD fillcolor;
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fixed_t scaleX;
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fixed_t scaleY;
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int health;
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int score;
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short pitch;
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short roll;
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DWORD RenderStyle;
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void Serialize (FArchive &);
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};
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@ -387,14 +396,6 @@ enum EMapThingFlags
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MTF_SECRET = 0x080000, // Secret pickup
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MTF_NOINFIGHTING = 0x100000,
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// PSX Doom and Doom 64 effects
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MTF_TRANS = 0x200000, // 50% alpha
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MTF_ADD = 0x400000, // 100% additive
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MTF_SUBTRACT = 0x800000, // 100% subtractive
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MTF_SPECTRE = 0x1000000, // 25% additive
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MTF_DOUBLEHEALTH = 0x2000000, // Double hit points
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// BOOM and DOOM compatible versions of some of the above
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BTF_NOTSINGLE = 0x0010, // (TF_COOPERATIVE|TF_DEATHMATCH)
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@ -31,6 +31,18 @@ xx(Fuzzy)
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xx(Opaque)
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xx(Stencil)
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// Render styles
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xx(Normal)
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xx(SoulTrans)
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xx(OptFuzzy)
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xx(Add)
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xx(Shaded)
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xx(TranslucentStencil)
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xx(Shadow)
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xx(Subtract)
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xx(Subtractive)
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xx(FillColor)
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// Healingradius types
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xx(Mana)
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xx(Armor)
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@ -373,11 +385,11 @@ xx(Friend)
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xx(Strifeally)
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xx(Standing)
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xx(Countsecret)
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//xx(Transparent) defined below for linedefs
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//xx(Additive) already defined for invisibility types
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xx(Subtractive)
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xx(Spectre)
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xx(Doublehealth)
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xx(Score)
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xx(Roll)
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xx(Scale)
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xx(ScaleX)
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xx(ScaleY)
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xx(Blocking)
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xx(Blockmonsters)
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@ -2648,7 +2648,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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corpsehit->flags5 = info->flags5;
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corpsehit->flags6 = info->flags6;
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corpsehit->flags7 = info->flags7;
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corpsehit->health = info->health;
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corpsehit->health = corpsehit->SpawnHealth();
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corpsehit->target = NULL;
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corpsehit->lastenemy = NULL;
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@ -219,8 +219,12 @@ void AActor::Serialize (FArchive &arc)
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<< threshold
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<< player
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<< SpawnPoint[0] << SpawnPoint[1] << SpawnPoint[2]
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<< SpawnAngle
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<< skillrespawncount
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<< SpawnAngle;
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if (SaveVersion >= 4506)
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{
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arc << StartHealth;
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}
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arc << skillrespawncount
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<< tracer
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<< floorclip
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<< tid
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@ -4022,24 +4026,6 @@ void AActor::HandleSpawnFlags ()
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RenderStyle = STYLE_Translucent;
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alpha = TRANSLUC25;
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}
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else if (SpawnFlags & MTF_TRANS)
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{
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RenderStyle = STYLE_Translucent;
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alpha = TRANSLUC50;
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}
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else if (SpawnFlags & MTF_ADD)
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{
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RenderStyle = STYLE_Add;
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}
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else if (SpawnFlags & MTF_SUBTRACT)
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{
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RenderStyle = STYLE_Subtract;
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}
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else if (SpawnFlags & MTF_SPECTRE)
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{
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RenderStyle = STYLE_Add;
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alpha = TRANSLUC25;
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}
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else if (SpawnFlags & MTF_ALTSHADOW)
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{
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RenderStyle = STYLE_None;
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@ -4053,10 +4039,6 @@ void AActor::HandleSpawnFlags ()
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level.total_secrets++;
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}
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}
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if (SpawnFlags & MTF_DOUBLEHEALTH)
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{
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health *= 2;
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}
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}
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void AActor::BeginPlay ()
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@ -4811,11 +4793,42 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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}
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}
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// Set various UDMF options
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if (mthing->alpha != -1)
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{
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DPrintf("Setting alpha to %f", FIXED2FLOAT(mthing->alpha));
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mobj->alpha = mthing->alpha;
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}
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if (mthing->RenderStyle != STYLE_Count)
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mobj->RenderStyle = (ERenderStyle)mthing->RenderStyle;
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if (mthing->scaleX)
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mobj->scaleX = FixedMul(mthing->scaleX, mobj->scaleX);
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if (mthing->scaleY)
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mobj->scaleY = FixedMul(mthing->scaleY, mobj->scaleY);
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if (mthing->pitch)
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mobj->pitch = ANGLE_1 * mthing->pitch;
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if (mthing->roll)
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mobj->roll = ANGLE_1 * mthing->roll;
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if (mthing->score)
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mobj->Score = mthing->score;
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if (mthing->fillcolor)
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mobj->fillcolor = mthing->fillcolor;
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mobj->BeginPlay ();
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if (!(mobj->ObjectFlags & OF_EuthanizeMe))
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{
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mobj->LevelSpawned ();
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}
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if (mthing->health > 0)
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mobj->health *= mthing->health;
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else
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mobj->health = -mthing->health;
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if (mthing->health == 0)
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mobj->Die(NULL, NULL);
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else if (mthing->health != 1)
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mobj->StartHealth = mobj->health;
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return mobj;
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}
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@ -6038,18 +6051,19 @@ void AActor::SetIdle()
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int AActor::SpawnHealth()
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{
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if (!(flags3 & MF3_ISMONSTER) || GetDefault()->health == 0)
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int defhealth = StartHealth ? StartHealth : GetDefault()->health;
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if (!(flags3 & MF3_ISMONSTER) || defhealth == 0)
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{
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return GetDefault()->health;
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return defhealth;
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}
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else if (flags & MF_FRIENDLY)
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{
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int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_FriendlyHealth));
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int adj = FixedMul(defhealth, G_SkillProperty(SKILLP_FriendlyHealth));
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return (adj <= 0) ? 1 : adj;
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}
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else
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{
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int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_MonsterHealth));
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int adj = FixedMul(defhealth, G_SkillProperty(SKILLP_MonsterHealth));
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return (adj <= 0) ? 1 : adj;
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}
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}
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@ -476,6 +476,9 @@ public:
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memset(th, 0, sizeof(*th));
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th->gravity = FRACUNIT;
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th->RenderStyle = STYLE_Count;
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th->alpha = -1;
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th->health = 1;
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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{
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@ -632,29 +635,87 @@ public:
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Flag(th->flags, MTF_SECRET, key);
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break;
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case NAME_Transparent:
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CHECK_N(Zd | Zdt)
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Flag(th->flags, MTF_TRANS, key);
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case NAME_Renderstyle:
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{
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FName style = CheckString(key);
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switch (style)
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{
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case NAME_None:
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th->RenderStyle = STYLE_None;
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break;
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default:
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case NAME_Normal:
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th->RenderStyle = STYLE_Normal;
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break;
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case NAME_Fuzzy:
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th->RenderStyle = STYLE_Fuzzy;
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break;
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case NAME_SoulTrans:
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th->RenderStyle = STYLE_SoulTrans;
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break;
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case NAME_OptFuzzy:
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th->RenderStyle = STYLE_OptFuzzy;
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break;
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case NAME_Stencil:
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th->RenderStyle = STYLE_Stencil;
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break;
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case NAME_Translucent:
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th->RenderStyle = STYLE_Translucent;
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break;
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case NAME_Add:
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case NAME_Additive:
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th->RenderStyle = STYLE_Add;
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break;
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case NAME_Shaded:
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th->RenderStyle = STYLE_Shaded;
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break;
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case NAME_TranslucentStencil:
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th->RenderStyle = STYLE_TranslucentStencil;
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break;
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case NAME_Shadow:
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th->RenderStyle = STYLE_Shadow;
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break;
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case NAME_Subtract:
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case NAME_Subtractive:
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th->RenderStyle = STYLE_Subtract;
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break;
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}
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}
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break;
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case NAME_Additive:
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CHECK_N(Zd | Zdt)
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Flag(th->flags, MTF_ADD, key);
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case NAME_Alpha:
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th->alpha = CheckFixed(key);
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break;
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case NAME_Subtractive:
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CHECK_N(Zd | Zdt)
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Flag(th->flags, MTF_SUBTRACT, key);
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case NAME_FillColor:
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th->fillcolor = CheckInt(key);
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case NAME_Health:
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th->health = CheckInt(key);
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break;
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case NAME_Spectre:
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CHECK_N(Zd | Zdt)
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Flag(th->flags, MTF_SPECTRE, key);
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case NAME_Score:
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th->score = CheckInt(key);
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break;
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case NAME_Doublehealth:
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CHECK_N(Zd | Zdt)
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Flag(th->flags, MTF_DOUBLEHEALTH, key);
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case NAME_Pitch:
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th->pitch = (short)CheckInt(key);
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break;
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case NAME_Roll:
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th->roll = (short)CheckInt(key);
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break;
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case NAME_ScaleX:
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th->scaleX = CheckFixed(key);
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break;
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case NAME_ScaleY:
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th->scaleY = CheckFixed(key);
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break;
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case NAME_Scale:
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th->scaleX = th->scaleY = CheckFixed(key);
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break;
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default:
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4505
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#define SAVEVER 4506
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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