Revert "Add RenderStyle API"

This reverts commit 8c7d3b6ab8.

With DTA_LegacyRenderStyle being added there is no pressing need for this. Aside from that there's an utterly unhealthy amount of information duplication here and it is missing some more recent additions.
This commit is contained in:
Christoph Oelckers 2018-08-05 20:17:50 +02:00
parent 8c7d3b6ab8
commit 4c20553a62
2 changed files with 0 additions and 85 deletions

View file

@ -304,36 +304,6 @@ struct Translation version("2.4")
} }
} }
struct RenderStyle
{
static int CreateLegacy(ERenderStyle style)
{
switch(style)
{
case STYLE_None: return Create(STYLEOP_None, STYLEALPHA_Zero, STYLEALPHA_Zero, 0);
case STYLE_Normal: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1);
case STYLE_Fuzzy: return Create(STYLEOP_Fuzz, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
case STYLE_SoulTrans: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_TransSoulsAlpha);
case STYLE_OptFuzzy: return Create(STYLEOP_FuzzOrAdd, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
case STYLE_Stencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 | STYLEF_ColorIsFixed);
case STYLE_Translucent: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
case STYLE_Add: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0);
case STYLE_Shaded: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed);
case STYLE_TranslucentStencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed);
case STYLE_Shadow: return Create(STYLEOP_Shadow, 0, 0, 0);
case STYLE_Subtract: return Create(STYLEOP_RevSub, STYLEALPHA_Src, STYLEALPHA_One, 0);
case STYLE_AddStencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_Alpha1 | STYLEF_ColorIsFixed);
case STYLE_AddShaded: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed);
default: Object.ThrowAbortException("Unsupported or invalid legacy render style."); return 0;
}
}
static int Create(ERenderOp blendOp, ERenderAlpha srcAlpha, ERenderAlpha dstAlpha, ERenderFlags flags)
{
return blendOp | (srcAlpha << 8) | (dstAlpha << 16) | (flags << 24);
}
}
struct Console native struct Console native
{ {
native static void HideConsole(); native static void HideConsole();

View file

@ -850,61 +850,6 @@ enum ERenderStyle
STYLE_AddShaded, STYLE_AddShaded,
}; };
enum ERenderOp
{
STYLEOP_None, // Do not draw
STYLEOP_Add, // Add source to destination
STYLEOP_Sub, // Subtract source from destination
STYLEOP_RevSub, // Subtract destination from source
STYLEOP_Fuzz, // Draw fuzzy on top of destination - ignores alpha and color
STYLEOP_FuzzOrAdd, // Draw fuzzy or add, based on user preference
STYLEOP_FuzzOrSub, // Draw fuzzy or subtract, based on user preference
STYLEOP_FuzzOrRevSub, // Draw fuzzy or reverse subtract, based on user preference
// special styles
STYLEOP_Shadow,
};
enum ERenderAlpha
{
STYLEALPHA_Zero, // Blend factor is 0.0
STYLEALPHA_One, // Blend factor is 1.0
STYLEALPHA_Src, // Blend factor is alpha
STYLEALPHA_InvSrc, // Blend factor is 1.0 - alpha
};
enum ERenderFlags
{
// Use value of transsouls as alpha.
STYLEF_TransSoulsAlpha = 1,
// Force alpha to 1. Not the same as STYLEALPHA_One, since that also
// ignores alpha from the texture.
STYLEF_Alpha1 = 2,
// Use red component from grayscale/RGB texture as alpha. If the texture
// is paletted, the palette is ignored and it is treated as grayscale.
// This should generally be combined with STYLEF_ColorIsFixed, since that's
// all the software renderer supports, but hardware acceleration can do
// them separately should you want to do that for some reason.
STYLEF_RedIsAlpha = 4,
// Ignore texture for RGB output. Color comes from fillcolor for actors
// or DTA_FillColor for DrawTexture().
STYLEF_ColorIsFixed = 8,
// Invert source color, either the texture color or the fixed color.
STYLEF_InvertSource = 16,
// Invert overlay color. This is the fade for actors and DTA_ColorOverlay
// for DrawTexture().
STYLEF_InvertOverlay = 32,
// Actors only: Ignore sector fade and fade to black. To fade to white,
// combine this with STYLEF_InvertOverlay.
STYLEF_FadeToBlack = 64,
};
// Type definition for the implicit 'callingstate' parameter that gets passed to action functions. // Type definition for the implicit 'callingstate' parameter that gets passed to action functions.
enum EStateType enum EStateType
{ {