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- added missing check for RenderStyle None to GL weapon drawer.
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@ -338,6 +338,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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{
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{
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RenderStyle = rs.first;
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RenderStyle = rs.first;
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}
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}
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if (RenderStyle.BlendOp == STYLEOP_None) continue;
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if (vis.Invert)
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if (vis.Invert)
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{
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{
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