mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
Support 8-bit textures
This commit is contained in:
parent
74c6b9fe6d
commit
4a2b763aaa
4 changed files with 38 additions and 25 deletions
|
@ -233,7 +233,7 @@ void PolyRenderState::ApplyMaterial()
|
|||
if (base)
|
||||
{
|
||||
DCanvas *texcanvas = base->GetImage(mMaterial);
|
||||
PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), 0, texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth());
|
||||
PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), 0, texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth(), texcanvas->IsBgra());
|
||||
|
||||
int numLayers = mMaterial.mMaterial->GetLayers();
|
||||
for (int i = 1; i < numLayers; i++)
|
||||
|
@ -242,7 +242,7 @@ void PolyRenderState::ApplyMaterial()
|
|||
auto systex = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(i, 0, &layer));
|
||||
|
||||
texcanvas = systex->GetImage(mMaterial);
|
||||
PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), i, texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth());
|
||||
PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), i, texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth(), texcanvas->IsBgra());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -153,9 +153,9 @@ void PolyTriangleDrawer::SetRenderStyle(const DrawerCommandQueuePtr &queue, FRen
|
|||
queue->Push<PolySetRenderStyleCommand>(style);
|
||||
}
|
||||
|
||||
void PolyTriangleDrawer::SetTexture(const DrawerCommandQueuePtr &queue, int unit, void *pixels, int width, int height)
|
||||
void PolyTriangleDrawer::SetTexture(const DrawerCommandQueuePtr &queue, int unit, void *pixels, int width, int height, bool bgra)
|
||||
{
|
||||
queue->Push<PolySetTextureCommand>(unit, pixels, width, height);
|
||||
queue->Push<PolySetTextureCommand>(unit, pixels, width, height, bgra);
|
||||
}
|
||||
|
||||
void PolyTriangleDrawer::SetShader(const DrawerCommandQueuePtr &queue, int specialEffect, int effectState, bool alphaTest)
|
||||
|
@ -408,9 +408,9 @@ void PolyTriangleThreadData::SetShader(int specialEffect, int effectState, bool
|
|||
AlphaTest = alphaTest;
|
||||
}
|
||||
|
||||
void PolyTriangleThreadData::SetTexture(int unit, void *pixels, int width, int height)
|
||||
void PolyTriangleThreadData::SetTexture(int unit, const void *pixels, int width, int height, bool bgra)
|
||||
{
|
||||
textures[unit].pixels = (uint8_t*)pixels;
|
||||
textures[unit].pixels = pixels;
|
||||
textures[unit].width = width;
|
||||
textures[unit].height = height;
|
||||
textures[unit].bgra = true;
|
||||
|
|
|
@ -65,7 +65,7 @@ public:
|
|||
static void SetScissor(const DrawerCommandQueuePtr &queue, int x, int y, int w, int h);
|
||||
static void EnableDepthTest(const DrawerCommandQueuePtr &queue, bool on);
|
||||
static void SetRenderStyle(const DrawerCommandQueuePtr &queue, FRenderStyle style);
|
||||
static void SetTexture(const DrawerCommandQueuePtr &queue, int unit, void *pixels, int width, int height);
|
||||
static void SetTexture(const DrawerCommandQueuePtr &queue, int unit, void *pixels, int width, int height, bool bgra);
|
||||
static void SetShader(const DrawerCommandQueuePtr &queue, int specialEffect, int effectState, bool alphaTest);
|
||||
static void PushStreamData(const DrawerCommandQueuePtr &queue, const StreamData &data, const PolyPushConstants &constants);
|
||||
static void PushMatrices(const DrawerCommandQueuePtr &queue, const VSMatrix &modelMatrix, const VSMatrix &normalModelMatrix, const VSMatrix &textureMatrix);
|
||||
|
@ -149,7 +149,7 @@ public:
|
|||
void SetScissor(int x, int y, int w, int h);
|
||||
void EnableDepthTest(bool on);
|
||||
void SetRenderStyle(FRenderStyle style);
|
||||
void SetTexture(int unit, void *pixels, int width, int height);
|
||||
void SetTexture(int unit, const void *pixels, int width, int height, bool bgra);
|
||||
void SetShader(int specialEffect, int effectState, bool alphaTest);
|
||||
|
||||
void UpdateClip();
|
||||
|
@ -245,7 +245,7 @@ public:
|
|||
|
||||
struct TextureUnit
|
||||
{
|
||||
const uint8_t* pixels = nullptr;
|
||||
const void* pixels = nullptr;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
bool bgra = true;
|
||||
|
@ -429,14 +429,15 @@ private:
|
|||
class PolySetTextureCommand : public PolyDrawerCommand
|
||||
{
|
||||
public:
|
||||
PolySetTextureCommand(int unit, void *pixels, int width, int height) : unit(unit), pixels(pixels), width(width), height(height) { }
|
||||
void Execute(DrawerThread *thread) override { PolyTriangleThreadData::Get(thread)->SetTexture(unit, pixels, width, height); }
|
||||
PolySetTextureCommand(int unit, void *pixels, int width, int height, bool bgra) : unit(unit), pixels(pixels), width(width), height(height), bgra(bgra) { }
|
||||
void Execute(DrawerThread *thread) override { PolyTriangleThreadData::Get(thread)->SetTexture(unit, pixels, width, height, bgra); }
|
||||
|
||||
private:
|
||||
int unit;
|
||||
void *pixels;
|
||||
int width;
|
||||
int height;
|
||||
bool bgra;
|
||||
};
|
||||
|
||||
class PolySetShaderCommand : public PolyDrawerCommand
|
||||
|
|
|
@ -351,11 +351,20 @@ static float wrap(float value)
|
|||
}
|
||||
#endif
|
||||
|
||||
static uint32_t sampleTexture(float u, float v, const uint32_t* texPixels, int texWidth, int texHeight)
|
||||
static uint32_t sampleTexture(float u, float v, const void* texPixels, int texWidth, int texHeight, bool texBgra)
|
||||
{
|
||||
int texelX = MIN(static_cast<int>(wrap(u) * texWidth), texWidth - 1);
|
||||
int texelY = MIN(static_cast<int>(wrap(v) * texHeight), texHeight - 1);
|
||||
return texPixels[texelX * texHeight + texelY];
|
||||
int texelOffset = texelX * texHeight + texelY;
|
||||
if (texBgra)
|
||||
{
|
||||
return static_cast<const uint32_t*>(texPixels)[texelOffset];
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t c = static_cast<const uint8_t*>(texPixels)[texelOffset];
|
||||
return c | 0xff000000;
|
||||
}
|
||||
}
|
||||
|
||||
static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
||||
|
@ -377,11 +386,13 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
{
|
||||
int texWidth = thread->textures[0].width;
|
||||
int texHeight = thread->textures[0].height;
|
||||
const uint32_t* texPixels = (const uint32_t*)thread->textures[0].pixels;
|
||||
const void* texPixels = thread->textures[0].pixels;
|
||||
bool texBgra = thread->textures[0].bgra;
|
||||
|
||||
int tex2Width = thread->textures[1].width;
|
||||
int tex2Height = thread->textures[1].height;
|
||||
const uint32_t* tex2Pixels = (const uint32_t*)thread->textures[1].pixels;
|
||||
const void* tex2Pixels = thread->textures[1].pixels;
|
||||
bool tex2Bgra = thread->textures[1].bgra;
|
||||
|
||||
uint32_t frag = thread->mainVertexShader.vColor;
|
||||
uint32_t frag_r = RPART(frag);
|
||||
|
@ -394,8 +405,8 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
frag_a += frag_a >> 7; // 255 -> 256
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t t1 = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t t2 = sampleTexture(u[x], 1.0f - v[x], tex2Pixels, tex2Width, tex2Height);
|
||||
uint32_t t1 = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
uint32_t t2 = sampleTexture(u[x], 1.0f - v[x], tex2Pixels, tex2Width, tex2Height, tex2Bgra);
|
||||
|
||||
uint32_t r = (frag_r * RPART(t1)) >> 8;
|
||||
uint32_t g = (frag_g * GPART(t1)) >> 8;
|
||||
|
@ -443,7 +454,8 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
{
|
||||
int texWidth = thread->textures[0].width;
|
||||
int texHeight = thread->textures[0].height;
|
||||
const uint32_t* texPixels = (const uint32_t*)thread->textures[0].pixels;
|
||||
const void* texPixels = thread->textures[0].pixels;
|
||||
bool texBgra = thread->textures[0].bgra;
|
||||
|
||||
switch (constants->uTextureMode)
|
||||
{
|
||||
|
@ -452,35 +464,35 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
case TM_FOGLAYER:
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
fragcolor[x] = texel;
|
||||
}
|
||||
break;
|
||||
case TM_STENCIL: // TM_STENCIL
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
fragcolor[x] = texel | 0x00ffffff;
|
||||
}
|
||||
break;
|
||||
case TM_OPAQUE:
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
fragcolor[x] = texel | 0xff000000;
|
||||
}
|
||||
break;
|
||||
case TM_INVERSE:
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
fragcolor[x] = MAKEARGB(APART(texel), 0xff - RPART(texel), 0xff - BPART(texel), 0xff - GPART(texel));
|
||||
}
|
||||
break;
|
||||
case TM_ALPHATEXTURE:
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
uint32_t gray = (RPART(texel) * 77 + GPART(texel) * 143 + BPART(texel) * 37) >> 8;
|
||||
uint32_t alpha = APART(texel);
|
||||
alpha += alpha >> 7;
|
||||
|
@ -493,7 +505,7 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
if (v[x] >= 0.0 && v[x] <= 1.0)
|
||||
fragcolor[x] = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
fragcolor[x] = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
else
|
||||
fragcolor[x] = 0;
|
||||
}
|
||||
|
@ -501,7 +513,7 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
case TM_INVERTOPAQUE:
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight);
|
||||
uint32_t texel = sampleTexture(u[x], v[x], texPixels, texWidth, texHeight, texBgra);
|
||||
fragcolor[x] = MAKEARGB(0xff, 0xff - RPART(texel), 0xff - BPART(texel), 0xff - GPART(texel));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue