- transform mouse coordinates for menu with fullscreen scale

This commit is contained in:
Christoph Oelckers 2020-10-05 00:03:00 +02:00
parent 63a338fd73
commit 497c474fee

View file

@ -191,9 +191,25 @@ class ListMenu : Menu
{ {
int sel = -1; int sel = -1;
int w = desc.DisplayWidth();
double sx, sy;
if (w == ListMenuDescriptor.CleanScale)
{
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture // convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160; x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100; y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
}
else
{
// for fullscreen scale, transform coordinates so that for the given rect the coordinates are within (0, 0, w, h)
int h = desc.DisplayHeight();
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(w, h, FSMode_ScaleToFit43);
x = int((x - fx) * w / fw);
y = int((y - fy) * h / fh);
}
if (mFocusControl != NULL) if (mFocusControl != NULL)
{ {