mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
- fixed: The 3D-floor plane renderer mixed float and fixed point.
This commit is contained in:
parent
4af859094c
commit
485a1bd0a5
1 changed files with 55 additions and 55 deletions
|
@ -478,16 +478,16 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
lightlist_t * light;
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (frontsector->sectornum==gl_breaksec)
|
||||
if (frontsector->sectornum == gl_breaksec)
|
||||
{
|
||||
int a = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get the real sector for this one.
|
||||
sector=§ors[frontsector->sectornum];
|
||||
sector = §ors[frontsector->sectornum];
|
||||
extsector_t::xfloor &x = sector->e->XFloor;
|
||||
this->sub=NULL;
|
||||
this->sub = NULL;
|
||||
dynlightindex = -1;
|
||||
|
||||
byte &srf = gl_drawinfo->sectorrenderflags[sector->sectornum];
|
||||
|
@ -506,7 +506,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
srf |= SSRF_RENDERFLOOR;
|
||||
|
||||
lightlevel = gl_ClampLight(frontsector->GetFloorLight());
|
||||
Colormap=frontsector->ColorMap;
|
||||
Colormap = frontsector->ColorMap;
|
||||
if ((stack = (frontsector->portals[sector_t::floor] != NULL)))
|
||||
{
|
||||
if (!frontsector->PortalBlocksView(sector_t::floor))
|
||||
|
@ -524,7 +524,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
}
|
||||
else
|
||||
{
|
||||
alpha = 1.0f-frontsector->GetReflect(sector_t::floor);
|
||||
alpha = 1.0f - frontsector->GetReflect(sector_t::floor);
|
||||
}
|
||||
if (frontsector->VBOHeightcheck(sector_t::floor))
|
||||
{
|
||||
|
@ -535,13 +535,13 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
vboindex = -1;
|
||||
}
|
||||
|
||||
ceiling=false;
|
||||
renderflags=SSRF_RENDERFLOOR;
|
||||
ceiling = false;
|
||||
renderflags = SSRF_RENDERFLOOR;
|
||||
|
||||
if (x.ffloors.Size())
|
||||
{
|
||||
light = P_GetPlaneLight(sector, &frontsector->floorplane, false);
|
||||
if ((!(sector->GetFlags(sector_t::floor)&PLANEF_ABSLIGHTING) || light->lightsource == NULL)
|
||||
if ((!(sector->GetFlags(sector_t::floor)&PLANEF_ABSLIGHTING) || light->lightsource == NULL)
|
||||
&& (light->p_lightlevel != &frontsector->lightlevel))
|
||||
{
|
||||
lightlevel = gl_ClampLight(*light->p_lightlevel);
|
||||
|
@ -550,9 +550,9 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
Colormap.CopyFrom3DLight(light);
|
||||
}
|
||||
renderstyle = STYLE_Translucent;
|
||||
if (alpha!=0.0f) Process(frontsector, false, false);
|
||||
if (alpha != 0.0f) Process(frontsector, false, false);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
|
@ -567,8 +567,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
srf |= SSRF_RENDERCEILING;
|
||||
|
||||
lightlevel = gl_ClampLight(frontsector->GetCeilingLight());
|
||||
Colormap=frontsector->ColorMap;
|
||||
if ((stack = (frontsector->portals[sector_t::ceiling] != NULL)))
|
||||
Colormap = frontsector->ColorMap;
|
||||
if ((stack = (frontsector->portals[sector_t::ceiling] != NULL)))
|
||||
{
|
||||
if (!frontsector->PortalBlocksView(sector_t::ceiling))
|
||||
{
|
||||
|
@ -585,7 +585,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
}
|
||||
else
|
||||
{
|
||||
alpha = 1.0f-frontsector->GetReflect(sector_t::ceiling);
|
||||
alpha = 1.0f - frontsector->GetReflect(sector_t::ceiling);
|
||||
}
|
||||
|
||||
if (frontsector->VBOHeightcheck(sector_t::ceiling))
|
||||
|
@ -597,8 +597,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
vboindex = -1;
|
||||
}
|
||||
|
||||
ceiling=true;
|
||||
renderflags=SSRF_RENDERCEILING;
|
||||
ceiling = true;
|
||||
renderflags = SSRF_RENDERCEILING;
|
||||
|
||||
if (x.ffloors.Size())
|
||||
{
|
||||
|
@ -612,7 +612,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
Colormap.CopyFrom3DLight(light);
|
||||
}
|
||||
renderstyle = STYLE_Translucent;
|
||||
if (alpha!=0.0f) Process(frontsector, true, false);
|
||||
if (alpha != 0.0f) Process(frontsector, true, false);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -623,79 +623,79 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
//
|
||||
//
|
||||
|
||||
stack=false;
|
||||
stack = false;
|
||||
if (x.ffloors.Size())
|
||||
{
|
||||
player_t * player=players[consoleplayer].camera->player;
|
||||
player_t * player = players[consoleplayer].camera->player;
|
||||
|
||||
renderflags=SSRF_RENDER3DPLANES;
|
||||
renderflags = SSRF_RENDER3DPLANES;
|
||||
srf |= SSRF_RENDER3DPLANES;
|
||||
// 3d-floors must not overlap!
|
||||
fixed_t lastceilingheight=sector->CenterCeiling(); // render only in the range of the
|
||||
fixed_t lastfloorheight=sector->CenterFloor(); // current sector part (if applicable)
|
||||
F3DFloor * rover;
|
||||
double lastceilingheight = sector->CenterCeiling(); // render only in the range of the
|
||||
double lastfloorheight = sector->CenterFloor(); // current sector part (if applicable)
|
||||
F3DFloor * rover;
|
||||
int k;
|
||||
|
||||
|
||||
// floors are ordered now top to bottom so scanning the list for the best match
|
||||
// is no longer necessary.
|
||||
|
||||
ceiling=true;
|
||||
for(k=0;k<(int)x.ffloors.Size();k++)
|
||||
ceiling = true;
|
||||
for (k = 0; k < (int)x.ffloors.Size(); k++)
|
||||
{
|
||||
rover=x.ffloors[k];
|
||||
|
||||
if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
|
||||
rover = x.ffloors[k];
|
||||
|
||||
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
|
||||
{
|
||||
if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
|
||||
if (!rover->top.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
|
||||
if (!rover->top.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
|
||||
{
|
||||
fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
|
||||
if (ff_top<lastceilingheight)
|
||||
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
|
||||
if (ff_top < lastceilingheight)
|
||||
{
|
||||
if (ViewPos.Z <= rover->top.plane->ZatPoint(ViewPos))
|
||||
{
|
||||
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
|
||||
Colormap.FadeColor=frontsector->ColorMap->Fade;
|
||||
Colormap.FadeColor = frontsector->ColorMap->Fade;
|
||||
Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
|
||||
}
|
||||
lastceilingheight=ff_top;
|
||||
lastceilingheight = ff_top;
|
||||
}
|
||||
}
|
||||
if (!rover->bottom.copied && !(rover->flags&FF_INVERTPLANES))
|
||||
{
|
||||
fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
|
||||
if (ff_bottom<lastceilingheight)
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
|
||||
if (ff_bottom < lastceilingheight)
|
||||
{
|
||||
if (ViewPos.Z <=rover->bottom.plane->ZatPoint(ViewPos))
|
||||
if (ViewPos.Z <= rover->bottom.plane->ZatPoint(ViewPos))
|
||||
{
|
||||
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
|
||||
Colormap.FadeColor=frontsector->ColorMap->Fade;
|
||||
Colormap.FadeColor = frontsector->ColorMap->Fade;
|
||||
Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
|
||||
}
|
||||
lastceilingheight=ff_bottom;
|
||||
if (rover->alpha<255) lastceilingheight++;
|
||||
lastceilingheight = ff_bottom;
|
||||
if (rover->alpha < 255) lastceilingheight += EQUAL_EPSILON;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ceiling=false;
|
||||
for(k=x.ffloors.Size()-1;k>=0;k--)
|
||||
|
||||
ceiling = false;
|
||||
for (k = x.ffloors.Size() - 1; k >= 0; k--)
|
||||
{
|
||||
rover=x.ffloors[k];
|
||||
|
||||
if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
|
||||
rover = x.ffloors[k];
|
||||
|
||||
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
|
||||
{
|
||||
if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
|
||||
if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
|
||||
if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
|
||||
{
|
||||
fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
|
||||
if (ff_bottom>lastfloorheight || (rover->flags&FF_FIX))
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
|
||||
if (ff_bottom > lastfloorheight || (rover->flags&FF_FIX))
|
||||
{
|
||||
if (ViewPos.Z >= rover->bottom.plane->ZatPoint(ViewPos))
|
||||
{
|
||||
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
|
||||
Colormap.FadeColor=frontsector->ColorMap->Fade;
|
||||
Colormap.FadeColor = frontsector->ColorMap->Fade;
|
||||
|
||||
if (rover->flags&FF_FIX)
|
||||
{
|
||||
|
@ -705,22 +705,22 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
|
||||
Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
|
||||
}
|
||||
lastfloorheight=ff_bottom;
|
||||
lastfloorheight = ff_bottom;
|
||||
}
|
||||
}
|
||||
if (!rover->top.copied && !(rover->flags&FF_INVERTPLANES))
|
||||
{
|
||||
fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
|
||||
if (ff_top>lastfloorheight)
|
||||
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
|
||||
if (ff_top > lastfloorheight)
|
||||
{
|
||||
if (ViewPos.Z >= rover->top.plane->ZatPoint(ViewPos))
|
||||
{
|
||||
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
|
||||
Colormap.FadeColor=frontsector->ColorMap->Fade;
|
||||
Colormap.FadeColor = frontsector->ColorMap->Fade;
|
||||
Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
|
||||
}
|
||||
lastfloorheight=ff_top;
|
||||
if (rover->alpha<255) lastfloorheight--;
|
||||
lastfloorheight = ff_top;
|
||||
if (rover->alpha < 255) lastfloorheight -= EQUAL_EPSILON;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue