This commit is contained in:
Rachael Alexanderson 2017-02-09 02:09:21 -05:00
commit 47100e473e
1 changed files with 7 additions and 0 deletions

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@ -2817,6 +2817,13 @@ void PClass::StaticShutdown ()
// This flags DObject::Destroy not to call any scripted OnDestroy methods anymore. // This flags DObject::Destroy not to call any scripted OnDestroy methods anymore.
bVMOperational = false; bVMOperational = false;
// PendingWeapon must be cleared manually because it is not subjected to the GC if it contains WP_NOCHANGE, which is just RUNTIME_CLASS(AWWeapon).
// But that will get cleared here, confusing the GC if the value is left in.
for (auto &p : players)
{
p.PendingWeapon = nullptr;
}
// Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts. // Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts.
bShutdown = true; bShutdown = true;
TypeTable.Clear(); TypeTable.Clear();