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- fixed missing depth for models
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@ -61,6 +61,7 @@ namespace swrenderer
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RenderModel::RenderModel(float x, float y, float z, FSpriteModelFrame *smf, AActor *actor, float idepth) : x(x), y(y), z(z), smf(smf), actor(actor)
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{
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gpos = { x, y, z };
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this->idepth = idepth;
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}
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