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- removed translation hack for alpha textures.
This will cause incorrectly generated textures and the reason for this no longer exists because CreateTexBuffer is doing this as a postprocessing step now.
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@ -373,18 +373,6 @@ void gl_PrintStartupLog()
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glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v);
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glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v);
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Printf("Max. vertex shader storage blocks: %d\n", v);
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Printf("Max. vertex shader storage blocks: %d\n", v);
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}
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}
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// For shader-less, the special alphatexture translation must be changed to actually set the alpha, because it won't get translated by a shader.
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if (gl.legacyMode)
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{
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FRemapTable *remap = translationtables[TRANSLATION_Standard][8];
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for (int i = 0; i < 256; i++)
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{
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remap->Remap[i] = i;
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remap->Palette[i] = PalEntry(i, 255, 255, 255);
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}
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}
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}
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}
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std::pair<double, bool> gl_getInfo()
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std::pair<double, bool> gl_getInfo()
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