mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
430ed532ef
8 changed files with 17 additions and 127 deletions
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@ -507,7 +507,6 @@ set( PLAT_SDL_SOURCES
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posix/sdl/i_joystick.cpp
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posix/sdl/i_main.cpp
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posix/sdl/i_system.cpp
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posix/sdl/i_timer.cpp
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posix/sdl/sdlvideo.cpp
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posix/sdl/sdlglvideo.cpp
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posix/sdl/st_start.cpp )
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@ -525,7 +524,6 @@ set( PLAT_COCOA_SOURCES
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posix/cocoa/i_main.mm
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posix/cocoa/i_main_except.cpp
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posix/cocoa/i_system.mm
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posix/cocoa/i_timer.cpp
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posix/cocoa/i_video.mm
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posix/cocoa/st_console.mm
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posix/cocoa/st_start.mm )
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@ -130,11 +130,22 @@ int I_WaitForTic(int prevtic)
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int time;
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while ((time = I_GetTime()) <= prevtic)
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{
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// Windows-specific note:
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// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
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// We set this to 1 ms in DoMain.
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uint64_t sleepTime = NSToMS(FirstFrameStartTime + TicToNS(prevtic + 1) - I_nsTime());
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if (sleepTime > 2)
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
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const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1);
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const uint64_t now = I_nsTime();
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if (next > now)
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{
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const uint64_t sleepTime = NSToMS(next - now);
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if (sleepTime > 2)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
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}
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}
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I_SetFrameTime();
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}
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@ -209,6 +209,7 @@ void PolyRenderer::SetupPerspectiveMatrix()
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float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(Viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
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WorldToView =
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TriMatrix::rotate((float)Viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
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TriMatrix::rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
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TriMatrix::rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
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TriMatrix::scale(1.0f, level.info->pixelstretch, 1.0f) *
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@ -59,6 +59,7 @@ void PolyDrawSectorPortal::Render(int portalDepth)
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float fovratio = (viewwindow.WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
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float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
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TriMatrix worldToView =
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TriMatrix::rotate((float)viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
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TriMatrix::rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
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TriMatrix::rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
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TriMatrix::scale(1.0f, level.info->pixelstretch, 1.0f) *
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@ -169,6 +170,7 @@ void PolyDrawLinePortal::Render(int portalDepth)
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float fovratio = (viewwindow.WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
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float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
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TriMatrix worldToView =
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TriMatrix::rotate((float)viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
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TriMatrix::rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
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TriMatrix::rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
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TriMatrix::scale(1.0f, level.info->pixelstretch, 1.0f) *
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@ -84,9 +84,6 @@ void SetLanguageIDs()
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}
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void I_InitTimer();
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void I_ShutdownTimer();
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double PerfToSec, PerfToMillisec;
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static void CalculateCPUSpeed()
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@ -114,7 +111,6 @@ void I_Init(void)
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atterm(I_ShutdownSound);
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I_InitSound();
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I_InitTimer();
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}
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static int has_exited;
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@ -129,8 +125,6 @@ void I_Quit()
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}
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C_DeinitConsole();
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I_ShutdownTimer();
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}
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@ -1,51 +0,0 @@
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/*
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** i_timer.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2012-2015 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <assert.h>
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#include <sys/sysctl.h>
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#include <sys/time.h>
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#include <pthread.h>
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#include "doomdef.h"
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#include "i_system.h"
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#include "templates.h"
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// To do: this file is obviously not needed anymore. It needs to be removed.
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void I_InitTimer()
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{
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}
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void I_ShutdownTimer()
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{
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}
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@ -119,9 +119,6 @@ void SetLanguageIDs ()
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LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang;
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}
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void I_InitTimer ();
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void I_ShutdownTimer ();
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//
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// I_Init
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//
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@ -132,7 +129,6 @@ void I_Init (void)
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atterm (I_ShutdownSound);
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I_InitSound ();
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I_InitTimer ();
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}
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//
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@ -148,8 +144,6 @@ void I_Quit (void)
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G_CheckDemoStatus();
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C_DeinitConsole();
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I_ShutdownTimer();
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}
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@ -1,59 +0,0 @@
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/*
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** i_timer.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// Moved from sdl/i_system.cpp
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#include <assert.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <SDL.h>
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#include "m_fixed.h"
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#include "hardware.h"
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#include "i_system.h"
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#include "templates.h"
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void I_InitTimer ()
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{
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if(SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
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I_FatalError("Could not initialize SDL timers:\n%s\n", SDL_GetError());
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// Maybe this file isn't needed at all anymore.
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// Someone with Linux should test if the timer subsystem is used elsewhere..
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}
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void I_ShutdownTimer ()
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{
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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}
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