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- Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
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February 26, 2009
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February 28, 2009 (Changes by Graf Zahl)
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- Fixed: Strife's quest based line actions also work in Deathmatch.
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- Fixed: Gravity application was not correct. For actors with no vertical
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momentum the initial pull is supposed to be twice as strong as when
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vertical movement already takes place.
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- added invquery CCMD like in Strife. Also removed all underscores from the
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tag strings so that they can be printed properly.
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- Fixed: Skill baby was missing 'autousehealth' for all games.
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- Added a new CVAR: sv_disableautohealth
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- Autouse of health items is no longer hardwired to the default item classes.
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There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small
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Raven health item, 2 a large Raven health item and 3 a Strife item.
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February 26, 2009
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- Removed an early-out in wallscan_striped() that is invalid when drawing a
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skybox.
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