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- fixed some mixed up variables in a few blockmap iterators.
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7c47e6ddb2
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3 changed files with 5 additions and 5 deletions
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@ -161,7 +161,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_ThrustImpale)
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while (it.Next(&cres))
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while (it.Next(&cres))
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{
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{
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fixed_t blockdist = self->radius + cres.thing->radius;
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fixed_t blockdist = self->radius + cres.thing->radius;
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if (abs(self->X() - cres.position.x) >= blockdist || abs(self->Y() - cres.position.y) >= blockdist)
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if (abs(cres.thing->X() - cres.position.x) >= blockdist || abs(cres.thing->Y() - cres.position.y) >= blockdist)
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continue;
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continue;
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// Q: Make this z-aware for everything? It never was before.
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// Q: Make this z-aware for everything? It never was before.
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@ -5527,7 +5527,7 @@ void P_FindAboveIntersectors(AActor *actor)
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{
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{
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AActor *thing = cres.thing;
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AActor *thing = cres.thing;
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fixed_t blockdist = actor->radius + thing->radius;
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fixed_t blockdist = actor->radius + thing->radius;
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if (abs(actor->X() - cres.position.x) >= blockdist || abs(actor->Y() - cres.position.y) >= blockdist)
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if (abs(thing->X() - cres.position.x) >= blockdist || abs(thing->Y() - cres.position.y) >= blockdist)
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continue;
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continue;
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if (!(thing->flags & MF_SOLID))
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if (!(thing->flags & MF_SOLID))
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@ -5583,7 +5583,7 @@ void P_FindBelowIntersectors(AActor *actor)
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{
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{
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AActor *thing = cres.thing;
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AActor *thing = cres.thing;
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fixed_t blockdist = actor->radius + thing->radius;
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fixed_t blockdist = actor->radius + thing->radius;
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if (abs(actor->X() - cres.position.x) >= blockdist || abs(actor->Y() - cres.position.y) >= blockdist)
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if (abs(thing->X() - cres.position.x) >= blockdist || abs(thing->Y() - cres.position.y) >= blockdist)
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continue;
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continue;
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if (!(thing->flags & MF_SOLID))
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if (!(thing->flags & MF_SOLID))
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@ -1092,7 +1092,7 @@ void R_Subsector (subsector_t *sub)
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basecolormap = frontsector->ColorMap;
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basecolormap = frontsector->ColorMap;
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}
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}
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skybox = frontsector->GetSkyBox(sector_t::ceiling);
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skybox = NULL;// frontsector->GetSkyBox(sector_t::ceiling);
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
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ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
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@ -1134,7 +1134,7 @@ void R_Subsector (subsector_t *sub)
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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// killough 3/16/98: add floorlightlevel
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// killough 3/16/98: add floorlightlevel
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// killough 10/98: add support for skies transferred from sidedefs
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// killough 10/98: add support for skies transferred from sidedefs
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skybox = frontsector->GetSkyBox(sector_t::floor);
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skybox = NULL;// frontsector->GetSkyBox(sector_t::floor);
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
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floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
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