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use sv_fastweapons 3 and 4 instead
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parent
873ef3fea8
commit
4208993f22
1 changed files with 6 additions and 2 deletions
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@ -123,7 +123,9 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
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}
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}
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if (sv_fastweapons >= 2 && position == ps_weapon)
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if (sv_fastweapons == 2 && position == ps_weapon)
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psp->tics = state->ActionFunc == NULL ? 0 : 1;
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else if (sv_fastweapons >= 4 && position == ps_weapon)
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{
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{
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if(state->ActionFunc == NULL)
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if(state->ActionFunc == NULL)
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{
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{
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@ -134,8 +136,10 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
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psp->tics = (state->GetTics() != 0);
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psp->tics = (state->GetTics() != 0);
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}
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}
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}
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}
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else if (sv_fastweapons == 3)
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psp->tics = (state->GetTics() != 0);
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else if (sv_fastweapons)
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else if (sv_fastweapons)
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psp->tics = (state->GetTics() != 0); // great for producing decals :)
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psp->tics = 1; // great for producing decals :)
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else
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else
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psp->tics = state->GetTics(); // could be 0
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psp->tics = state->GetTics(); // could be 0
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