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- added handling for MF5_NOINTERACTION to A_Weave.
SVN r3507 (trunk)
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1 changed files with 12 additions and 1 deletions
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@ -3785,7 +3785,18 @@ void A_Weave(AActor *self, int xyspeed, int zspeed, fixed_t xydist, fixed_t zdis
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dist = FixedMul(FloatBobOffsets[weaveXY], xydist);
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dist = FixedMul(FloatBobOffsets[weaveXY], xydist);
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newX += FixedMul (finecosine[angle], dist);
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newX += FixedMul (finecosine[angle], dist);
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newY += FixedMul (finesine[angle], dist);
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newY += FixedMul (finesine[angle], dist);
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P_TryMove (self, newX, newY, true);
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if (!(self->flags5 & MF5_NOINTERACTION))
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{
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P_TryMove (self, newX, newY, true);
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}
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else
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{
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self->UnlinkFromWorld ();
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self->flags |= MF_NOBLOCKMAP;
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self->x = newX;
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self->y = newY;
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self->LinkToWorld ();
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}
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self->WeaveIndexXY = weaveXY;
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self->WeaveIndexXY = weaveXY;
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}
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}
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