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- missed this.
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@ -179,7 +179,7 @@ void RenderPolyPlayerSprites::RenderRemainingSprites()
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DTA_FillColor, sprite.FillColor,
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DTA_SpecialColormap, sprite.special,
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DTA_ColorOverlay, sprite.overlay.d,
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DTA_Color, sprite.LightColor,
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DTA_Color, sprite.LightColor | 0xff000000, // the color here does not have a valid alpha component.
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DTA_Desaturate, sprite.Desaturate,
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TAG_DONE);
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}
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