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Implemented WorldLightning and WorldThingDestroyed.
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@ -5108,6 +5108,12 @@ void AActor::CallDeactivate(AActor *activator)
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void AActor::OnDestroy ()
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{
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// [ZZ] call destroy event hook.
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// note that this differs from ThingSpawned in that you can actually override OnDestroy to avoid calling the hook.
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// but you can't really do that without utterly breaking the game, so it's ok.
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// note: if OnDestroy is ever made optional, E_WorldThingDestroyed should still be called for ANY thing.
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E_WorldThingDestroyed(this);
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ClearRenderSectorList();
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ClearRenderLineList();
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