- make distance check 3D and use proper viewpoint.

This commit is contained in:
Christoph Oelckers 2016-04-13 11:35:05 +02:00
parent efce248a98
commit 37f43617d9

View file

@ -342,7 +342,7 @@ static inline void RenderThings(subsector_t * sub, sector_t * sector)
FIntCVar *cvar = thing->GetClass()->distancecheck; FIntCVar *cvar = thing->GetClass()->distancecheck;
if (cvar != NULL && *cvar >= 0) if (cvar != NULL && *cvar >= 0)
{ {
double dist = thing->Distance2DSquared(camera); double dist = (thing->PosRelative(viewsector) - ViewPos).LengthSquared();
double check = (double)**cvar; double check = (double)**cvar;
if (dist >= check * check) if (dist >= check * check)
{ {