- removed leftover debug code from yesterday's particle fix.

This commit is contained in:
Christoph Oelckers 2016-04-07 10:28:43 +02:00
parent 3d44613377
commit 37ddd20b56

View file

@ -887,7 +887,6 @@ void GLSprite::ProcessParticle (particle_t *particle, sector_t *sector)//, int s
OverrideShader = 0;
ThingColor = particle->color;
ThingColor.g = 255;
ThingColor.a = 255;
modelframe=NULL;