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- Fixed: The simulated palette blends when the menu or console are open
were applied even when the status bar wasn't drawn. (In other words, even in situations where a real palette blend wouldn't have happened.) SVN r462 (trunk)
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parent
9b72e34223
commit
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3 changed files with 5 additions and 2 deletions
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@ -1,4 +1,7 @@
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January 22, 2007
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- Fixed: The simulated palette blends when the menu or console are open
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were applied even when the status bar wasn't drawn. (In other words, even
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in situations where a real palette blend wouldn't have happened.)
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- Added a range check for the PNG grAb chunks.
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- Fixed: AddLine() could corrupt memory if the length of the text being
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added was longer than the console buffer.
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@ -1222,7 +1222,7 @@ void C_DrawConsole ()
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{
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player = player->camera->player;
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}
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if (player->BlendA != 0)
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if (player->BlendA != 0 && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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@ -3085,7 +3085,7 @@ void M_Drawer ()
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PalEntry fade = 0;
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const player_t *player = &players[consoleplayer];
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if (player->camera != NULL)
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if (player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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if (player->camera->player != NULL)
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{
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