Remove mAlphaThreshold

This commit is contained in:
Magnus Norddahl 2023-04-24 22:50:04 +02:00 committed by Christoph Oelckers
parent 5de7c1ee03
commit 367c1f8aaa
2 changed files with 4 additions and 9 deletions

View file

@ -236,9 +236,6 @@ protected:
int mSoftLight;
int mLightMode = -1;
float mAlphaThreshold;
int mColorMapSpecial;
float mColorMapFlash;
@ -274,7 +271,7 @@ public:
mTextureClamp = 0;
mTextureModeFlags = 0;
mStreamData.uDesaturationFactor = 0.0f;
mAlphaThreshold = 0.5f;
mStreamData.uAlphaThreshold = 0.5f;
mModelMatrixEnabled = false;
mTextureMatrixEnabled = false;
mSplitEnabled = false;
@ -578,8 +575,8 @@ public:
void AlphaFunc(int func, float thresh)
{
if (func == Alpha_Greater) mAlphaThreshold = thresh;
else mAlphaThreshold = thresh - 0.001f;
if (func == Alpha_Greater) mStreamData.uAlphaThreshold = thresh;
else mStreamData.uAlphaThreshold = thresh - 0.001f;
}
void SetLightIndex(int index)

View file

@ -244,7 +244,7 @@ void VkRenderState::ApplyRenderPass(int dt)
pipelineKey.ShaderKey.EffectState = mTextureEnabled ? effectState : SHADER_NoTexture;
if (r_skipmats && pipelineKey.ShaderKey.EffectState >= 3 && pipelineKey.ShaderKey.EffectState <= 4)
pipelineKey.ShaderKey.EffectState = 0;
pipelineKey.ShaderKey.AlphaTest = mAlphaThreshold >= 0.f;
pipelineKey.ShaderKey.AlphaTest = mStreamData.uAlphaThreshold >= 0.f;
}
int uTextureMode = GetTextureModeAndFlags((mMaterial.mMaterial && mMaterial.mMaterial->Source()->isHardwareCanvas()) ? TM_OPAQUE : TM_NORMAL);
@ -395,8 +395,6 @@ void VkRenderState::ApplyStreamData()
else
mStreamData.timer = 0.0f;
mStreamData.uAlphaThreshold = mAlphaThreshold;
if (mMaterial.mMaterial)
{
auto source = mMaterial.mMaterial->Source();