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- fixed names for A_PlaySoundEx
These need to be contiguous because the implementation depends on it.
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2 changed files with 9 additions and 9 deletions
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@ -75,8 +75,17 @@ xx(ACS_NamedExecuteWithResult)
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xx(__decorate_internal_int__)
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xx(__decorate_internal_int__)
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xx(__decorate_internal_bool__)
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xx(__decorate_internal_bool__)
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xx(__decorate_internal_float__)
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xx(__decorate_internal_float__)
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// Per-actor sound channels (for deprecated PlaySoundEx function) Do not separate this block!!!
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xx(Auto)
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xx(Weapon)
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xx(Weapon)
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xx(Voice)
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xx(Item)
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xx(Item)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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xx(LevelLocals)
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xx(LevelLocals)
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xx(Level)
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xx(Level)
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@ -30,15 +30,6 @@ xx(AddStencil)
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xx(Mana)
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xx(Mana)
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xx(Armor)
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xx(Armor)
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// Per-actor sound channels (for deprecated PlaySoundEx function)
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xx(Auto)
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xx(Voice)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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// Hexen sound sequence names
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// Hexen sound sequence names
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xx(Platform)
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xx(Platform)
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xx(PlatformMetal)
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xx(PlatformMetal)
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