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- add new option to menu
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@ -2787,6 +2787,7 @@ GLLIGHTMNU_LIGHTSPRITES = "Lights affect sprites";
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GLLIGHTMNU_LIGHTPARTICLES = "Lights affect particles";
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GLLIGHTMNU_LIGHTPARTICLES = "Lights affect particles";
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GLLIGHTMNU_LIGHTSHADOWMAP = "Light shadowmaps";
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GLLIGHTMNU_LIGHTSHADOWMAP = "Light shadowmaps";
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GLLIGHTMNU_LIGHTSHADOWMAPQUALITY = "Shadowmap quality";
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GLLIGHTMNU_LIGHTSHADOWMAPQUALITY = "Shadowmap quality";
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GLLIGHTMNU_LIGHTSHADOWMAPFILTER = "Shadowmap filter";
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// OpenGL Preferences
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// OpenGL Preferences
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GLPREFMNU_TITLE = "OPENGL PREFERENCES";
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GLPREFMNU_TITLE = "OPENGL PREFERENCES";
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@ -2225,6 +2225,13 @@ OptionValue ShadowMapQuality
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1024, "1024"
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1024, "1024"
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}
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}
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OptionValue ShadowMapFilter
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{
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0, "$OPTVAL_LINEAR"
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1, "PCF"
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}
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OptionMenu "GLTextureGLOptions" protected
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OptionMenu "GLTextureGLOptions" protected
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{
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{
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Title "$GLTEXMNU_TITLE"
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Title "$GLTEXMNU_TITLE"
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@ -2259,6 +2266,7 @@ OptionMenu "GLLightOptions" protected
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Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
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Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAPFILTER", gl_shadowmap_filter, "ShadowMapFilter"
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}
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}
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OptionMenu "OpenGLOptions" protected
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OptionMenu "OpenGLOptions" protected
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