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- allow menu's back button and the pause sign to be animated.
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parent
61c94648dc
commit
3518b4dd28
2 changed files with 3 additions and 3 deletions
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@ -855,7 +855,7 @@ void D_Display ()
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FTexture *tex;
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FTexture *tex;
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int x;
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int x;
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tex = TexMan[gameinfo.PauseSign];
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tex = TexMan(gameinfo.PauseSign);
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x = (SCREENWIDTH - tex->GetScaledWidth() * CleanXfac)/2 +
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x = (SCREENWIDTH - tex->GetScaledWidth() * CleanXfac)/2 +
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tex->GetScaledLeftOffset() * CleanXfac;
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tex->GetScaledLeftOffset() * CleanXfac;
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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@ -207,7 +207,7 @@ bool DMenu::MouseEventBack(int type, int x, int y)
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{
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{
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if (m_show_backbutton >= 0)
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if (m_show_backbutton >= 0)
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{
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{
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FTexture *tex = TexMan[gameinfo.mBackButton];
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FTexture *tex = TexMan(gameinfo.mBackButton);
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if (tex != NULL)
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if (tex != NULL)
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{
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{
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if (m_show_backbutton&1) x -= screen->GetWidth() - tex->GetScaledWidth() * CleanXfac;
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if (m_show_backbutton&1) x -= screen->GetWidth() - tex->GetScaledWidth() * CleanXfac;
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@ -263,7 +263,7 @@ void DMenu::Drawer ()
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{
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{
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if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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{
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{
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FTexture *tex = TexMan[gameinfo.mBackButton];
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FTexture *tex = TexMan(gameinfo.mBackButton);
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int w = tex->GetScaledWidth() * CleanXfac;
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int w = tex->GetScaledWidth() * CleanXfac;
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int h = tex->GetScaledHeight() * CleanYfac;
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int h = tex->GetScaledHeight() * CleanYfac;
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int x = (!(m_show_backbutton&1))? 0:screen->GetWidth() - w;
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int x = (!(m_show_backbutton&1))? 0:screen->GetWidth() - w;
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