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- fixed: flickering dynamic lights with their first intensity value larger than the second one weren't properly linked into all touching sectors.
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1 changed files with 2 additions and 1 deletions
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@ -42,6 +42,7 @@
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#include "g_level.h"
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#include "g_level.h"
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#include "thingdef/thingdef.h"
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#include "thingdef/thingdef.h"
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#include "i_system.h"
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#include "i_system.h"
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#include "templates.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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@ -361,7 +362,7 @@ void ADynamicLight::UpdateLocation()
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if (lighttype == FlickerLight || lighttype == RandomFlickerLight)
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if (lighttype == FlickerLight || lighttype == RandomFlickerLight)
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{
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{
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intensity = float(m_intensity[1]);
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intensity = float(MAX(m_intensity[0], m_intensity[1]));
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}
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}
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else
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else
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{
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{
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