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- unlatch cvars before checking cvar map redirections
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1 changed files with 1 additions and 1 deletions
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@ -548,6 +548,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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if (primaryLevel->info != nullptr)
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if (primaryLevel->info != nullptr)
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staticEventManager.WorldUnloaded(FString()); // [MK] don't pass the new map, as it's not a level transition
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staticEventManager.WorldUnloaded(FString()); // [MK] don't pass the new map, as it's not a level transition
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UnlatchCVars ();
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if (!savegamerestore)
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if (!savegamerestore)
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{
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{
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G_ClearHubInfo();
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G_ClearHubInfo();
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@ -565,7 +566,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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mapname = redirectmap->MapName;
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mapname = redirectmap->MapName;
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}
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}
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UnlatchCVars ();
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G_VerifySkill();
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G_VerifySkill();
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UnlatchCVars ();
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UnlatchCVars ();
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globalfreeze = globalchangefreeze = 0;
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globalfreeze = globalchangefreeze = 0;
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