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Fixed poison not clearing on revive
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1 changed files with 13 additions and 0 deletions
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@ -7806,6 +7806,19 @@ void AActor::Revive()
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target = nullptr;
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target = nullptr;
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lastenemy = nullptr;
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lastenemy = nullptr;
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// Make sure to clear poison damage.
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PoisonDamageReceived = 0;
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PoisonDamageTypeReceived = NAME_None;
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PoisonDurationReceived = 0;
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PoisonPeriodReceived = 0;
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Poisoner = nullptr;
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if (player != nullptr)
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{
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player->poisoncount = 0;
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player->poisoner = nullptr;
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player->poisontype = player->poisonpaintype = NAME_None;
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}
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// [RH] If it's a monster, it gets to count as another kill
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// [RH] If it's a monster, it gets to count as another kill
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if (CountsAsKill())
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if (CountsAsKill())
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{
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{
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