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Fix ML_DRAWFULLHEIGHT flag check
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1 changed files with 2 additions and 2 deletions
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@ -2024,7 +2024,7 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
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if (frontsector->GetTexture(sector_t::floor) != skyflatnum || backsector->GetTexture(sector_t::floor) != skyflatnum)
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{
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// the back sector's floor obstructs part of this wall
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if (!seg->linedef->flags & ML_DRAWFULLHEIGHT)
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if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
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{
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if (ffh1 > bch1 && ffh2 > bch2)
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{
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@ -2108,7 +2108,7 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
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/* bottom texture */
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// the back sector's ceiling obstructs part of this wall (specially important for sky sectors)
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if (!seg->linedef->flags & ML_DRAWFULLHEIGHT)
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if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
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{
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if (fch1 < bfh1 && fch2 < bfh2)
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{
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