mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
# Conflicts: # wadsrc/static/actors/doom/doomimp.txt
This commit is contained in:
commit
2fd4fa9660
8 changed files with 514 additions and 5 deletions
241
src/r_draw.cpp
241
src/r_draw.cpp
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@ -110,6 +110,8 @@ DWORD vplce[4];
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DWORD vince[4];
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DWORD vince[4];
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BYTE* palookupoffse[4];
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BYTE* palookupoffse[4];
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const BYTE* bufplce[4];
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const BYTE* bufplce[4];
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const BYTE* bufplce2[4];
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uint32_t bufheight[4];
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// just for profiling
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// just for profiling
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int dccount;
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int dccount;
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@ -2142,6 +2144,245 @@ void tmvline4_revsubclamp ()
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} while (--count);
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} while (--count);
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}
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}
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void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
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{
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uint8_t *dest = dc_dest;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[0];
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int textureheight0 = bufheight[0];
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int32_t frac = vplce[0];
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int32_t fracstep = vince[0];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
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{
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for (int col = 0; col < 4; col++)
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{
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uint8_t *dest = dc_dest + col;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[col];
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int textureheight0 = bufheight[0];
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int32_t frac = vplce[col];
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int32_t fracstep = vince[col];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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}
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void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
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{
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uint8_t *dest = dc_dest;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[0];
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const uint8_t *source1 = bufplce2[0];
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int textureheight0 = bufheight[0];
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uint32_t maxtextureheight1 = bufheight[1] - 1;
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int32_t frac = vplce[0];
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int32_t fracstep = vince[0];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
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{
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for (int col = 0; col < 4; col++)
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{
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uint8_t *dest = dc_dest + col;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[col];
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const uint8_t *source1 = bufplce2[col];
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int textureheight0 = bufheight[0];
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uint32_t maxtextureheight1 = bufheight[1] - 1;
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int32_t frac = vplce[col];
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int32_t fracstep = vince[col];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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}
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//==========================================================================
|
//==========================================================================
|
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//
|
//
|
||||||
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|
|
@ -51,6 +51,8 @@ extern "C" DWORD vplce[4];
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extern "C" DWORD vince[4];
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extern "C" DWORD vince[4];
|
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extern "C" BYTE* palookupoffse[4];
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extern "C" BYTE* palookupoffse[4];
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extern "C" const BYTE* bufplce[4];
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extern "C" const BYTE* bufplce[4];
|
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extern "C" const BYTE* bufplce2[4];
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extern "C" uint32_t bufheight[4];
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|
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// [RH] Temporary buffer for column drawing
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// [RH] Temporary buffer for column drawing
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extern "C" BYTE *dc_temp;
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extern "C" BYTE *dc_temp;
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|
@ -293,4 +295,9 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
||||||
// transmaskwallscan is like maskwallscan, but it can also blend to the background
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// transmaskwallscan is like maskwallscan, but it can also blend to the background
|
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void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
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|
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void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
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void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
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void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
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void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
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#endif
|
#endif
|
||||||
|
|
165
src/r_plane.cpp
165
src/r_plane.cpp
|
@ -63,6 +63,8 @@
|
||||||
#pragma warning(disable:4244)
|
#pragma warning(disable:4244)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
EXTERN_CVAR(Int, r_skymode)
|
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|
|
||||||
//EXTERN_CVAR (Int, tx)
|
//EXTERN_CVAR (Int, tx)
|
||||||
//EXTERN_CVAR (Int, ty)
|
//EXTERN_CVAR (Int, ty)
|
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|
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|
@ -898,8 +900,171 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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return composite;
|
return composite;
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}
|
}
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static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
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||||||
|
{
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uint32_t height = frontskytex->GetHeight();
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||||||
|
|
||||||
|
for (int i = 0; i < columns; i++)
|
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|
{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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|
|
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int x = start_x + i;
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if (MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
|
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|
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DWORD ang, angle1, angle2;
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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|
|
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bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
|
||||||
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|
||||||
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vince[i] = uv_step;
|
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vplce[i] = uv_pos;
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||||||
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}
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|
||||||
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bufheight[0] = height;
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bufheight[1] = backskytex ? backskytex->GetHeight() : height;
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dc_dest = (ylookup[y1] + start_x) + dc_destorg;
|
||||||
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dc_count = y2 - y1;
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|
||||||
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uint32_t solid_top = frontskytex->GetSkyCapColor(false);
|
||||||
|
uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
|
||||||
|
|
||||||
|
if (columns == 4)
|
||||||
|
if (!backskytex)
|
||||||
|
R_DrawSingleSkyCol4(solid_top, solid_bottom);
|
||||||
|
else
|
||||||
|
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
|
||||||
|
else
|
||||||
|
if (!backskytex)
|
||||||
|
R_DrawSingleSkyCol1(solid_top, solid_bottom);
|
||||||
|
else
|
||||||
|
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
|
||||||
|
{
|
||||||
|
if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
|
||||||
|
{
|
||||||
|
double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
|
||||||
|
R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double yrepeat = frontskytex->Scale.Y;
|
||||||
|
double scale = frontskytex->Scale.Y * skyscale;
|
||||||
|
double iscale = 1 / scale;
|
||||||
|
short drawheight = short(frontskytex->GetHeight() * scale);
|
||||||
|
double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
|
||||||
|
if (topfrac < 0) topfrac += frontskytex->GetHeight();
|
||||||
|
double texturemid = topfrac - iscale * (1 - CenterY);
|
||||||
|
R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void R_DrawCapSky(visplane_t *pl)
|
||||||
|
{
|
||||||
|
int x1 = pl->left;
|
||||||
|
int x2 = pl->right;
|
||||||
|
short *uwal = (short *)pl->top;
|
||||||
|
short *dwal = (short *)pl->bottom;
|
||||||
|
|
||||||
|
// Calculate where 4 column alignment begins and ends:
|
||||||
|
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
||||||
|
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
||||||
|
|
||||||
|
// First unaligned columns:
|
||||||
|
for (int x = x1; x < aligned_x1; x++)
|
||||||
|
{
|
||||||
|
int y1 = uwal[x];
|
||||||
|
int y2 = dwal[x];
|
||||||
|
if (y2 <= y1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
R_DrawSkyColumn(x, y1, y2, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The aligned columns
|
||||||
|
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
||||||
|
{
|
||||||
|
// Find y1, y2, light and uv values for four columns:
|
||||||
|
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
||||||
|
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
||||||
|
|
||||||
|
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
||||||
|
int middle_y1 = y1[0];
|
||||||
|
int middle_y2 = y2[0];
|
||||||
|
for (int i = 1; i < 4; i++)
|
||||||
|
{
|
||||||
|
middle_y1 = MAX(y1[i], middle_y1);
|
||||||
|
middle_y2 = MIN(y2[i], middle_y2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
||||||
|
bool empty_column_in_set = false;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (y2[i] <= y1[i])
|
||||||
|
empty_column_in_set = true;
|
||||||
|
}
|
||||||
|
if (empty_column_in_set || middle_y2 <= middle_y1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (y2[i] <= y1[i])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the first rows where not all 4 columns are active
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (y1[i] < middle_y1)
|
||||||
|
R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the area where all 4 columns are active
|
||||||
|
R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
|
||||||
|
|
||||||
|
// Draw the last rows where not all 4 columns are active
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (middle_y2 < y2[i])
|
||||||
|
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The last unaligned columns:
|
||||||
|
for (int x = aligned_x2; x < x2; x++)
|
||||||
|
{
|
||||||
|
int y1 = uwal[x];
|
||||||
|
int y2 = dwal[x];
|
||||||
|
if (y2 <= y1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
R_DrawSkyColumn(x, y1, y2, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void R_DrawSky (visplane_t *pl)
|
static void R_DrawSky (visplane_t *pl)
|
||||||
{
|
{
|
||||||
|
if (r_skymode == 2)
|
||||||
|
{
|
||||||
|
R_DrawCapSky(pl);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int x;
|
int x;
|
||||||
float swal;
|
float swal;
|
||||||
|
|
||||||
|
|
|
@ -48,12 +48,19 @@ bool skystretch;
|
||||||
fixed_t sky1cyl, sky2cyl;
|
fixed_t sky1cyl, sky2cyl;
|
||||||
double sky1pos, sky2pos;
|
double sky1pos, sky2pos;
|
||||||
|
|
||||||
|
CUSTOM_CVAR(Int, testskyoffset, 0, 0)
|
||||||
|
{
|
||||||
|
R_InitSkyMap();
|
||||||
|
}
|
||||||
|
|
||||||
// [RH] Stretch sky texture if not taller than 128 pixels?
|
// [RH] Stretch sky texture if not taller than 128 pixels?
|
||||||
CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
|
// Also now controls capped skies. 0 = normal, 1 = stretched, 2 = capped
|
||||||
|
CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE)
|
||||||
{
|
{
|
||||||
R_InitSkyMap ();
|
R_InitSkyMap ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int freelookviewheight;
|
int freelookviewheight;
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -99,7 +106,7 @@ void R_InitSkyMap ()
|
||||||
skytexturemid = 0;
|
skytexturemid = 0;
|
||||||
if (skyheight >= 128 && skyheight < 200)
|
if (skyheight >= 128 && skyheight < 200)
|
||||||
{
|
{
|
||||||
skystretch = (r_stretchsky
|
skystretch = (r_skymode == 1
|
||||||
&& skyheight >= 128
|
&& skyheight >= 128
|
||||||
&& level.IsFreelookAllowed()
|
&& level.IsFreelookAllowed()
|
||||||
&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
|
&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
|
||||||
|
@ -107,7 +114,7 @@ void R_InitSkyMap ()
|
||||||
}
|
}
|
||||||
else if (skyheight > 200)
|
else if (skyheight > 200)
|
||||||
{
|
{
|
||||||
skytexturemid = (200 - skyheight) * skytex1->Scale.Y;
|
skytexturemid = (200 - skyheight) * skytex1->Scale.Y +(r_skymode == 2 ? skytex1->SkyOffset + testskyoffset : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (viewwidth != 0 && viewheight != 0)
|
if (viewwidth != 0 && viewheight != 0)
|
||||||
|
|
|
@ -45,6 +45,7 @@
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
#include "m_fixed.h"
|
#include "m_fixed.h"
|
||||||
#include "textures/textures.h"
|
#include "textures/textures.h"
|
||||||
|
#include "v_palette.h"
|
||||||
|
|
||||||
typedef bool (*CheckFunc)(FileReader & file);
|
typedef bool (*CheckFunc)(FileReader & file);
|
||||||
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
||||||
|
@ -569,6 +570,78 @@ void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
||||||
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
|
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// Gets the average color of a texture for use as a sky cap color
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
PalEntry averageColor(const DWORD *data, int size, int maxout)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
unsigned int r, g, b;
|
||||||
|
|
||||||
|
// First clear them.
|
||||||
|
r = g = b = 0;
|
||||||
|
if (size == 0)
|
||||||
|
{
|
||||||
|
return PalEntry(255, 255, 255);
|
||||||
|
}
|
||||||
|
for (i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
b += BPART(data[i]);
|
||||||
|
g += GPART(data[i]);
|
||||||
|
r += RPART(data[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
r = r / size;
|
||||||
|
g = g / size;
|
||||||
|
b = b / size;
|
||||||
|
|
||||||
|
int maxv = MAX(MAX(r, g), b);
|
||||||
|
|
||||||
|
if (maxv && maxout)
|
||||||
|
{
|
||||||
|
r = Scale(r, maxout, maxv);
|
||||||
|
g = Scale(g, maxout, maxv);
|
||||||
|
b = Scale(b, maxout, maxv);
|
||||||
|
}
|
||||||
|
return PalEntry(255, r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PalEntry FTexture::GetSkyCapColor(bool bottom)
|
||||||
|
{
|
||||||
|
PalEntry col;
|
||||||
|
int w;
|
||||||
|
int h;
|
||||||
|
|
||||||
|
if (!bSWSkyColorDone)
|
||||||
|
{
|
||||||
|
bSWSkyColorDone = true;
|
||||||
|
|
||||||
|
FBitmap bitmap;
|
||||||
|
bitmap.Create(GetWidth(), GetHeight());
|
||||||
|
CopyTrueColorPixels(&bitmap, 0, 0);
|
||||||
|
int w = GetWidth();
|
||||||
|
int h = GetHeight();
|
||||||
|
|
||||||
|
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
|
||||||
|
if (buffer)
|
||||||
|
{
|
||||||
|
CeilingSkyColor = averageColor((DWORD *)buffer, w * MIN(30, h), 0);
|
||||||
|
if (h>30)
|
||||||
|
{
|
||||||
|
FloorSkyColor = averageColor(((DWORD *)buffer) + (h - 30)*w, w * 30, 0);
|
||||||
|
}
|
||||||
|
else FloorSkyColor = CeilingSkyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bottom ? FloorSkyColor : CeilingSkyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
FDummyTexture::FDummyTexture ()
|
FDummyTexture::FDummyTexture ()
|
||||||
{
|
{
|
||||||
|
|
|
@ -239,6 +239,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetScaledSize(int fitwidth, int fitheight);
|
void SetScaledSize(int fitwidth, int fitheight);
|
||||||
|
PalEntry GetSkyCapColor(bool bottom);
|
||||||
|
|
||||||
virtual void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
|
virtual void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
|
||||||
|
|
||||||
|
@ -259,6 +260,11 @@ protected:
|
||||||
Rotations = other->Rotations;
|
Rotations = other->Rotations;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool bSWSkyColorDone = false;
|
||||||
|
PalEntry FloorSkyColor;
|
||||||
|
PalEntry CeilingSkyColor;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void FlipSquareBlock (BYTE *block, int x, int y);
|
static void FlipSquareBlock (BYTE *block, int x, int y);
|
||||||
static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);
|
static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);
|
||||||
|
|
|
@ -1786,7 +1786,7 @@ DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
||||||
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
||||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
DSPLYMNU_SKYMODE = "Sky render mode";
|
||||||
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
||||||
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
||||||
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
||||||
|
@ -2187,6 +2187,9 @@ OPTVAL_INVERTED = "Inverted";
|
||||||
OPTVAL_NOTINVERTED = "Not Inverted";
|
OPTVAL_NOTINVERTED = "Not Inverted";
|
||||||
OPTVAL_ORIGINAL = "Original";
|
OPTVAL_ORIGINAL = "Original";
|
||||||
OPTVAL_OPTIMIZED = "Optimized";
|
OPTVAL_OPTIMIZED = "Optimized";
|
||||||
|
OPTVAL_NORMAL = "Normal";
|
||||||
|
OPTVAL_STRETCH = "Stretch";
|
||||||
|
OPTVAL_CAPPED = "Capped";
|
||||||
OPTVAL_PARTICLES = "Particles";
|
OPTVAL_PARTICLES = "Particles";
|
||||||
OPTVAL_SPRITES = "Sprites";
|
OPTVAL_SPRITES = "Sprites";
|
||||||
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
||||||
|
|
|
@ -600,6 +600,13 @@ OptionValue ColumnMethods
|
||||||
1.0, "$OPTVAL_OPTIMIZED"
|
1.0, "$OPTVAL_OPTIMIZED"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OptionValue SkyModes
|
||||||
|
{
|
||||||
|
0.0, "$OPTVAL_NORMAL"
|
||||||
|
1.0, "$OPTVAL_STRETCH"
|
||||||
|
2.0, "$OPTVAL_CAPPED"
|
||||||
|
}
|
||||||
|
|
||||||
OptionValue RocketTrailTypes
|
OptionValue RocketTrailTypes
|
||||||
{
|
{
|
||||||
0.0, "$OPTVAL_OFF"
|
0.0, "$OPTVAL_OFF"
|
||||||
|
@ -674,7 +681,7 @@ OptionMenu "VideoOptions"
|
||||||
//Option "$DSPLYMNU_ATTACHEDSURFACES", "vid_attachedsurfaces", "OnOff"
|
//Option "$DSPLYMNU_ATTACHEDSURFACES", "vid_attachedsurfaces", "OnOff"
|
||||||
}
|
}
|
||||||
|
|
||||||
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
|
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
|
||||||
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
|
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
|
||||||
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
|
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
|
||||||
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
|
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
|
||||||
|
|
Loading…
Reference in a new issue