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- Fix HOM for Line_Horizon specials when used with a skybox
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1 changed files with 7 additions and 0 deletions
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@ -30,6 +30,7 @@
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/poly_renderer.h"
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#include "r_sky.h"
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#include "r_sky.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "p_lnspec.h"
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EXTERN_CVAR(Int, r_3dfloors)
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EXTERN_CVAR(Int, r_3dfloors)
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@ -388,6 +389,12 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
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continue;
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continue;
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}
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}
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}
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}
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else if (portal && line->linedef && line->linedef->special == Line_Horizon)
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{
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// Not entirely correct as this closes the line horizon rather than allowing the floor to continue to infinity
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skyBottomz1 = frontsector->floorplane.ZatPoint(line->v1);
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skyBottomz2 = frontsector->floorplane.ZatPoint(line->v2);
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}
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if (ceiling)
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if (ceiling)
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{
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{
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