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- fixed texture clamping calculations for negative scales.
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parent
2e11b4f346
commit
2e5ada5f25
2 changed files with 40 additions and 16 deletions
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@ -192,7 +192,7 @@ private:
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bool PutWallCompat(int passflag);
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bool PutWallCompat(int passflag);
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void PutWall(bool translucent);
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void PutWall(bool translucent);
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void PutPortal(int ptype);
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void PutPortal(int ptype);
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void CheckTexturePosition();
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void CheckTexturePosition(FTexCoordInfo *tci);
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void RenderFogBoundaryCompat();
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void RenderFogBoundaryCompat();
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void RenderLightsCompat(int pass);
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void RenderLightsCompat(int pass);
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@ -626,7 +626,7 @@ bool GLWall::SetWallCoordinates(seg_t * seg, FTexCoordInfo *tci, float textureto
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//
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//
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//==========================================================================
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//==========================================================================
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void GLWall::CheckTexturePosition()
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void GLWall::CheckTexturePosition(FTexCoordInfo *tci)
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{
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{
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float sub;
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float sub;
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@ -634,23 +634,47 @@ void GLWall::CheckTexturePosition()
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// clamp texture coordinates to a reasonable range.
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// clamp texture coordinates to a reasonable range.
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// Extremely large values can cause visual problems
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// Extremely large values can cause visual problems
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if (tcs[UPLFT].v < tcs[UPRGT].v)
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if (tci->mScale.Y > 0)
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{
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{
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sub = float(xs_FloorToInt(tcs[UPLFT].v));
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if (tcs[UPLFT].v < tcs[UPRGT].v)
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{
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sub = float(xs_FloorToInt(tcs[UPLFT].v));
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}
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else
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{
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sub = float(xs_FloorToInt(tcs[UPRGT].v));
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}
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tcs[UPLFT].v -= sub;
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tcs[UPRGT].v -= sub;
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tcs[LOLFT].v -= sub;
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tcs[LORGT].v -= sub;
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if ((tcs[UPLFT].v == 0.f && tcs[UPRGT].v == 0.f && tcs[LOLFT].v <= 1.f && tcs[LORGT].v <= 1.f) ||
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(tcs[UPLFT].v >= 0.f && tcs[UPRGT].v >= 0.f && tcs[LOLFT].v == 1.f && tcs[LORGT].v == 1.f))
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{
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flags |= GLT_CLAMPY;
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}
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}
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}
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else
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else
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{
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{
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sub = float(xs_FloorToInt(tcs[UPRGT].v));
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if (tcs[LOLFT].v < tcs[LORGT].v)
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}
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{
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tcs[UPLFT].v -= sub;
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sub = float(xs_FloorToInt(tcs[LOLFT].v));
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tcs[UPRGT].v -= sub;
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}
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tcs[LOLFT].v -= sub;
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else
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tcs[LORGT].v -= sub;
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{
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sub = float(xs_FloorToInt(tcs[LORGT].v));
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}
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tcs[UPLFT].v -= sub;
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tcs[UPRGT].v -= sub;
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tcs[LOLFT].v -= sub;
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tcs[LORGT].v -= sub;
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if ((tcs[UPLFT].v == 0.f && tcs[UPRGT].v == 0.f && tcs[LOLFT].v <= 1.f && tcs[LORGT].v <= 1.f) ||
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if ((tcs[LOLFT].v == 0.f && tcs[LORGT].v == 0.f && tcs[UPLFT].v <= 1.f && tcs[UPRGT].v <= 1.f) ||
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(tcs[UPLFT].v >= 0.f && tcs[UPRGT].v >= 0.f && tcs[LOLFT].v == 1.f && tcs[LORGT].v == 1.f))
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(tcs[LOLFT].v >= 0.f && tcs[LORGT].v >= 0.f && tcs[UPLFT].v == 1.f && tcs[UPRGT].v == 1.f))
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{
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{
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flags |= GLT_CLAMPY;
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flags |= GLT_CLAMPY;
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}
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}
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}
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// Check if this is marked as a skybox and if so, do the same for x.
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// Check if this is marked as a skybox and if so, do the same for x.
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@ -721,7 +745,7 @@ void GLWall::DoTexture(int _type,seg_t * seg, int peg,
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else
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else
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{
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{
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CheckTexturePosition();
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CheckTexturePosition(&tci);
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// Add this wall to the render list
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// Add this wall to the render list
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sector_t * sec = sub ? sub->sector : seg->frontsector;
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sector_t * sec = sub ? sub->sector : seg->frontsector;
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@ -1139,7 +1163,7 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
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tcs[LOLFT].v = tci.FloatToTexV(to - ff_bottomleft);
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tcs[LOLFT].v = tci.FloatToTexV(to - ff_bottomleft);
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tcs[LORGT].v = tci.FloatToTexV(to - ff_bottomright);
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tcs[LORGT].v = tci.FloatToTexV(to - ff_bottomright);
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type = RENDERWALL_FFBLOCK;
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type = RENDERWALL_FFBLOCK;
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CheckTexturePosition();
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CheckTexturePosition(&tci);
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}
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}
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ztop[0] = ff_topleft;
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ztop[0] = ff_topleft;
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