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- fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds.
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@ -645,6 +645,8 @@ void AInventory::BecomeItem ()
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RemoveFromHash ();
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RemoveFromHash ();
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flags &= ~MF_SPECIAL;
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flags &= ~MF_SPECIAL;
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ChangeStatNum(STAT_INVENTORY);
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ChangeStatNum(STAT_INVENTORY);
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// stop all sounds this item is playing.
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for(int i = 1;i<=7;i++) S_StopSound(this, i);
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SetState (FindState("Held"));
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SetState (FindState("Held"));
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}
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}
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