Fixes for Door_AnimatedClose (#838)

* Fixes for Door_AnimatedClose

- Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
- There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose

* Removed doubled "door->StartClosing();".
This commit is contained in:
XxMiltenXx 2019-05-12 13:38:54 +02:00 committed by Christoph Oelckers
parent cf58666708
commit 29c6782aa1
1 changed files with 15 additions and 0 deletions

View File

@ -777,6 +777,9 @@ bool FLevelLocals::EV_SlidingDoor (line_t *line, AActor *actor, int tag, int spe
} }
return false; return false;
} }
// Do not attempt to close the door if it already is
else if (type == DAnimatedDoor::adClose)
return false;
FDoorAnimation *anim = TexMan.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top)); FDoorAnimation *anim = TexMan.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top));
if (anim != NULL) if (anim != NULL)
{ {
@ -792,8 +795,20 @@ bool FLevelLocals::EV_SlidingDoor (line_t *line, AActor *actor, int tag, int spe
sec = &sectors[secnum]; sec = &sectors[secnum];
if (sec->ceilingdata != NULL) if (sec->ceilingdata != NULL)
{ {
// Check if the animated door is already open and waiting, if so, close it.
if (sec->ceilingdata->IsA (RUNTIME_CLASS(DAnimatedDoor)))
{
DAnimatedDoor *door = barrier_cast<DAnimatedDoor *>(sec->ceilingdata);
if (door->m_Status == DAnimatedDoor::Waiting)
{
door->StartClosing();
}
}
continue; continue;
} }
// Do not attempt to close the door if it already is
else if (type == DAnimatedDoor::adClose)
continue;
for (auto line : sec->Lines) for (auto line : sec->Lines)
{ {