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Update models_ue1.cpp
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4e583772d7
commit
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1 changed files with 2 additions and 2 deletions
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@ -243,7 +243,7 @@ void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int f
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if ( !sskin )
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{
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int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES;
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if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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sskin = TexMan.GetGameTexture(curSpriteMDLFrame->surfaceskinIDs[ssIndex], true);
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if ( !sskin )
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{
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@ -306,7 +306,7 @@ void FUE1Model::AddSkins( uint8_t *hitlist )
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for (int i = 0; i < numGroups; i++)
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{
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int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES;
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if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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hitlist[curSpriteMDLFrame->surfaceskinIDs[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat;
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}
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}
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