mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
Merge branch 'master' into zscript
This commit is contained in:
commit
272dff6b8f
6 changed files with 322 additions and 497 deletions
|
@ -358,7 +358,7 @@ void DBot::WhatToGet (AActor *item)
|
||||||
}
|
}
|
||||||
else if ((typeis (Megasphere) || typeis (Soulsphere) || typeis (HealthBonus)) && player->mo->health >= deh.MaxSoulsphere)
|
else if ((typeis (Megasphere) || typeis (Soulsphere) || typeis (HealthBonus)) && player->mo->health >= deh.MaxSoulsphere)
|
||||||
return;
|
return;
|
||||||
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= deh.MaxHealth /*MAXHEALTH*/)
|
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= player->mo->GetMaxHealth() + player->mo->stamina)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((dest == NULL ||
|
if ((dest == NULL ||
|
||||||
|
|
|
@ -1172,7 +1172,7 @@ void G_Ticker ()
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for turbo cheats
|
// check for turbo cheats
|
||||||
if (cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
|
if (turbo > 100.f && cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
|
||||||
!(gametic&31) && ((gametic>>5)&(MAXPLAYERS-1)) == i )
|
!(gametic&31) && ((gametic>>5)&(MAXPLAYERS-1)) == i )
|
||||||
{
|
{
|
||||||
Printf ("%s is turbo!\n", players[i].userinfo.GetName());
|
Printf ("%s is turbo!\n", players[i].userinfo.GetName());
|
||||||
|
|
|
@ -671,6 +671,7 @@ public:
|
||||||
{
|
{
|
||||||
return FOptionMenuItem::MenuEvent(mkey, fromcontroller);
|
return FOptionMenuItem::MenuEvent(mkey, fromcontroller);
|
||||||
}
|
}
|
||||||
|
if (fabs(value) < FLT_EPSILON) value = 0;
|
||||||
SetSliderValue(clamp(value, mMin, mMax));
|
SetSliderValue(clamp(value, mMin, mMax));
|
||||||
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -2677,10 +2677,11 @@ void P_PlayerThink (player_t *player)
|
||||||
// Apply degeneration.
|
// Apply degeneration.
|
||||||
if (dmflags2 & DF2_YES_DEGENERATION)
|
if (dmflags2 & DF2_YES_DEGENERATION)
|
||||||
{
|
{
|
||||||
if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
|
int maxhealth = player->mo->GetMaxHealth() + player->mo->stamina;
|
||||||
|
if ((level.time % TICRATE) == 0 && player->health > maxhealth)
|
||||||
{
|
{
|
||||||
if (player->health - 5 < deh.MaxHealth)
|
if (player->health - 5 < maxhealth)
|
||||||
player->health = deh.MaxHealth;
|
player->health = maxhealth;
|
||||||
else
|
else
|
||||||
player->health--;
|
player->health--;
|
||||||
|
|
||||||
|
|
791
src/r_segs.cpp
791
src/r_segs.cpp
|
@ -1066,56 +1066,188 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// prevlineasm1 is like vlineasm1 but skips the loop if only drawing one pixel
|
struct WallscanSampler
|
||||||
inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
|
|
||||||
{
|
{
|
||||||
dc_iscale = vince;
|
WallscanSampler() { }
|
||||||
dc_colormap = colormap;
|
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
|
||||||
dc_count = count;
|
|
||||||
dc_texturefrac = vplce;
|
|
||||||
dc_source = bufplce;
|
|
||||||
dc_dest = dest;
|
|
||||||
return doprevline1 ();
|
|
||||||
}
|
|
||||||
|
|
||||||
void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
|
uint32_t uv_pos;
|
||||||
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
uint32_t uv_step;
|
||||||
|
uint32_t uv_max;
|
||||||
|
|
||||||
|
const BYTE *source;
|
||||||
|
uint32_t height;
|
||||||
|
};
|
||||||
|
|
||||||
|
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
|
||||||
{
|
{
|
||||||
int x, fracbits;
|
height = texture->GetHeight();
|
||||||
int y1ve[4], y2ve[4], u4, d4, z;
|
|
||||||
char bad;
|
|
||||||
float light = rw_light - rw_lightstep;
|
|
||||||
SDWORD xoffset;
|
|
||||||
BYTE *basecolormapdata;
|
|
||||||
double iscale;
|
|
||||||
|
|
||||||
// This function also gets used to draw skies. Unlike BUILD, skies are
|
int uv_fracbits = 32 - texture->HeightBits;
|
||||||
// drawn by visplane instead of by bunch, so these checks are invalid.
|
if (uv_fracbits != 32)
|
||||||
//if ((uwal[x1] > viewheight) && (uwal[x2] > viewheight)) return;
|
|
||||||
//if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
|
|
||||||
|
|
||||||
if (rw_pic->UseType == FTexture::TEX_Null)
|
|
||||||
{
|
{
|
||||||
return;
|
uv_max = height << uv_fracbits;
|
||||||
|
|
||||||
|
// Find start uv in [0-base_height[ range.
|
||||||
|
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
|
||||||
|
double uv_stepd = swal * yrepeat;
|
||||||
|
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
|
||||||
|
v = v - floor(v);
|
||||||
|
v *= height;
|
||||||
|
v *= (1 << uv_fracbits);
|
||||||
|
|
||||||
|
uv_pos = (uint32_t)v;
|
||||||
|
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
|
||||||
|
if (uv_step == 0) // To prevent divide by zero elsewhere
|
||||||
|
uv_step = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Hack for one pixel tall textures
|
||||||
|
uv_pos = 0;
|
||||||
|
uv_step = 0;
|
||||||
|
uv_max = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//extern cycle_t WallScanCycles;
|
source = getcol(texture, xoffset >> FRACBITS);
|
||||||
//clock (WallScanCycles);
|
}
|
||||||
|
|
||||||
rw_pic->GetHeight(); // Make sure texture size is loaded
|
// Draw a column with support for non-power-of-two ranges
|
||||||
fracbits = 32 - rw_pic->HeightBits;
|
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
|
||||||
|
{
|
||||||
|
if (sampler.uv_max == 0) // power of two
|
||||||
|
{
|
||||||
|
int count = y2 - y1;
|
||||||
|
|
||||||
|
dc_source = sampler.source;
|
||||||
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||||
|
dc_count = count;
|
||||||
|
dc_iscale = sampler.uv_step;
|
||||||
|
dc_texturefrac = sampler.uv_pos;
|
||||||
|
draw1column();
|
||||||
|
|
||||||
|
uint64_t step64 = sampler.uv_step;
|
||||||
|
uint64_t pos64 = sampler.uv_pos;
|
||||||
|
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint32_t uv_pos = sampler.uv_pos;
|
||||||
|
|
||||||
|
uint32_t left = y2 - y1;
|
||||||
|
while (left > 0)
|
||||||
|
{
|
||||||
|
uint32_t available = sampler.uv_max - uv_pos;
|
||||||
|
uint32_t next_uv_wrap = available / sampler.uv_step;
|
||||||
|
if (available % sampler.uv_step != 0)
|
||||||
|
next_uv_wrap++;
|
||||||
|
uint32_t count = MIN(left, next_uv_wrap);
|
||||||
|
|
||||||
|
dc_source = sampler.source;
|
||||||
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||||
|
dc_count = count;
|
||||||
|
dc_iscale = sampler.uv_step;
|
||||||
|
dc_texturefrac = uv_pos;
|
||||||
|
draw1column();
|
||||||
|
|
||||||
|
left -= count;
|
||||||
|
uv_pos += sampler.uv_step * count;
|
||||||
|
if (uv_pos >= sampler.uv_max)
|
||||||
|
uv_pos -= sampler.uv_max;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler.uv_pos = uv_pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw four columns with support for non-power-of-two ranges
|
||||||
|
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
|
||||||
|
{
|
||||||
|
if (sampler[0].uv_max == 0) // power of two, no wrap handling needed
|
||||||
|
{
|
||||||
|
int count = y2 - y1;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
bufplce[i] = sampler[i].source;
|
||||||
|
vplce[i] = sampler[i].uv_pos;
|
||||||
|
vince[i] = sampler[i].uv_step;
|
||||||
|
|
||||||
|
uint64_t step64 = sampler[i].uv_step;
|
||||||
|
uint64_t pos64 = sampler[i].uv_pos;
|
||||||
|
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
|
||||||
|
}
|
||||||
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||||
|
dc_count = count;
|
||||||
|
draw4columns();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
bufplce[i] = sampler[i].source;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t left = y2 - y1;
|
||||||
|
while (left > 0)
|
||||||
|
{
|
||||||
|
// Find which column wraps first
|
||||||
|
uint32_t count = left;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
|
||||||
|
uint32_t next_uv_wrap = available / sampler[i].uv_step;
|
||||||
|
if (available % sampler[i].uv_step != 0)
|
||||||
|
next_uv_wrap++;
|
||||||
|
count = MIN(next_uv_wrap, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw until that column wraps
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
vplce[i] = sampler[i].uv_pos;
|
||||||
|
vince[i] = sampler[i].uv_step;
|
||||||
|
}
|
||||||
|
dc_count = count;
|
||||||
|
draw4columns();
|
||||||
|
|
||||||
|
// Wrap the uv position
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
sampler[i].uv_pos += sampler[i].uv_step * count;
|
||||||
|
if (sampler[i].uv_pos >= sampler[i].uv_max)
|
||||||
|
sampler[i].uv_pos -= sampler[i].uv_max;
|
||||||
|
}
|
||||||
|
|
||||||
|
left -= count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef DWORD(*Draw1ColumnFuncPtr)();
|
||||||
|
typedef void(*Draw4ColumnsFuncPtr)();
|
||||||
|
|
||||||
|
void wallscan_any(
|
||||||
|
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
|
||||||
|
const BYTE *(*getcol)(FTexture *tex, int x),
|
||||||
|
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
|
||||||
|
{
|
||||||
|
if (rw_pic->UseType == FTexture::TEX_Null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
fixed_t xoffset = rw_offset;
|
||||||
|
|
||||||
|
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
|
||||||
|
int fracbits = 32 - rw_pic->HeightBits;
|
||||||
if (fracbits == 32)
|
if (fracbits == 32)
|
||||||
{ // Hack for one pixel tall textures
|
{ // Hack for one pixel tall textures
|
||||||
fracbits = 0;
|
fracbits = 0;
|
||||||
yrepeat = 0;
|
yrepeat = 0;
|
||||||
dc_texturemid = 0;
|
dc_texturemid = 0;
|
||||||
}
|
}
|
||||||
setupvline(fracbits);
|
|
||||||
xoffset = rw_offset;
|
|
||||||
basecolormapdata = basecolormap->Maps;
|
|
||||||
|
|
||||||
x = x1;
|
DWORD(*draw1column)();
|
||||||
//while ((umost[x] > dmost[x]) && (x < x2)) x++;
|
void(*draw4columns)();
|
||||||
|
setupwallscan(fracbits, draw1column, draw4columns);
|
||||||
|
|
||||||
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
||||||
if (fixed)
|
if (fixed)
|
||||||
|
@ -1126,128 +1258,175 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
|
||||||
palookupoffse[3] = dc_colormap;
|
palookupoffse[3] = dc_colormap;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(; (x < x2) && (x & 3); ++x)
|
if (fixedcolormap)
|
||||||
|
dc_colormap = fixedcolormap;
|
||||||
|
else
|
||||||
|
dc_colormap = basecolormap->Maps;
|
||||||
|
|
||||||
|
float light = rw_light;
|
||||||
|
|
||||||
|
// Calculate where 4 column alignment begins and ends:
|
||||||
|
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
||||||
|
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
||||||
|
|
||||||
|
// First unaligned columns:
|
||||||
|
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
|
||||||
{
|
{
|
||||||
light += rw_lightstep;
|
int y1 = uwal[x];
|
||||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
int y2 = dwal[x];
|
||||||
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
|
if (y2 <= y1)
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
continue;
|
||||||
assert (y1ve[0] < viewheight);
|
|
||||||
assert (y2ve[0] <= viewheight);
|
|
||||||
|
|
||||||
if (!fixed)
|
if (!fixed)
|
||||||
{ // calculate lighting
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
|
||||||
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
|
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
dovline1();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for(; x < x2-3; x += 4)
|
// The aligned columns
|
||||||
|
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
||||||
{
|
{
|
||||||
bad = 0;
|
// Find y1, y2, light and uv values for four columns:
|
||||||
for (z = 3; z>= 0; --z)
|
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
||||||
{
|
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
||||||
y1ve[z] = uwal[x+z];//max(uwal[x+z],umost[x+z]);
|
|
||||||
y2ve[z] = dwal[x+z];//min(dwal[x+z],dmost[x+z])-1;
|
|
||||||
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
|
|
||||||
assert (y1ve[z] < viewheight);
|
|
||||||
assert (y2ve[z] <= viewheight);
|
|
||||||
|
|
||||||
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
|
float lights[4];
|
||||||
iscale = swal[x + z] * yrepeat;
|
for (int i = 0; i < 4; i++)
|
||||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
|
||||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
|
|
||||||
}
|
|
||||||
if (bad == 15)
|
|
||||||
{
|
{
|
||||||
light += rw_lightstep * 4;
|
lights[i] = light;
|
||||||
continue;
|
light += rw_lightstep;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!fixed)
|
WallscanSampler sampler[4];
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
|
||||||
|
|
||||||
|
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
||||||
|
int middle_y1 = y1[0];
|
||||||
|
int middle_y2 = y2[0];
|
||||||
|
for (int i = 1; i < 4; i++)
|
||||||
{
|
{
|
||||||
for (z = 0; z < 4; ++z)
|
middle_y1 = MAX(y1[i], middle_y1);
|
||||||
|
middle_y2 = MIN(y2[i], middle_y2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
||||||
|
bool empty_column_in_set = false;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (y2[i] <= y1[i])
|
||||||
|
empty_column_in_set = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (empty_column_in_set || middle_y2 <= middle_y1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
light += rw_lightstep;
|
if (y2[i] <= y1[i])
|
||||||
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
continue;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
|
if (!fixed)
|
||||||
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||||
|
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
|
||||||
if ((bad != 0) || (u4 >= d4))
|
|
||||||
{
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (!(bad & 1))
|
|
||||||
{
|
|
||||||
prevline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
|
|
||||||
}
|
|
||||||
bad >>= 1;
|
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (z = 0; z < 4; ++z)
|
// Draw the first rows where not all 4 columns are active
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
if (u4 > y1ve[z])
|
if (!fixed)
|
||||||
{
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||||
vplce[z] = prevline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
|
|
||||||
}
|
if (y1[i] < middle_y1)
|
||||||
|
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (d4 > u4)
|
// Draw the area where all 4 columns are active
|
||||||
|
if (!fixed)
|
||||||
{
|
{
|
||||||
dc_count = d4-u4;
|
for (int i = 0; i < 4; i++)
|
||||||
dc_dest = ylookup[u4]+x+dc_destorg;
|
|
||||||
dovline4();
|
|
||||||
}
|
|
||||||
|
|
||||||
BYTE *i = x+ylookup[d4]+dc_destorg;
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (y2ve[z] > d4)
|
|
||||||
{
|
{
|
||||||
prevline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
|
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
|
||||||
|
|
||||||
|
// Draw the last rows where not all 4 columns are active
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (!fixed)
|
||||||
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||||
|
|
||||||
|
if (middle_y2 < y2[i])
|
||||||
|
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
for(;x<x2;x++)
|
|
||||||
|
// The last unaligned columns:
|
||||||
|
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
|
||||||
{
|
{
|
||||||
light += rw_lightstep;
|
int y1 = uwal[x];
|
||||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
int y2 = dwal[x];
|
||||||
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
|
if (y2 <= y1)
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
continue;
|
||||||
assert (y1ve[0] < viewheight);
|
|
||||||
assert (y2ve[0] <= viewheight);
|
|
||||||
|
|
||||||
if (!fixed)
|
if (!fixed)
|
||||||
{ // calculate lighting
|
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
|
||||||
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
|
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
dovline1();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//unclock (WallScanCycles);
|
NetUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
NetUpdate ();
|
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||||
|
{
|
||||||
|
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||||
|
{
|
||||||
|
setupvline(bits);
|
||||||
|
line1 = dovline1;
|
||||||
|
line4 = dovline4;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||||
|
{
|
||||||
|
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
|
||||||
|
{
|
||||||
|
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||||
|
{
|
||||||
|
setupmvline(bits);
|
||||||
|
line1 = domvline1;
|
||||||
|
line4 = domvline4;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||||
|
{
|
||||||
|
static fixed_t(*tmvline1)();
|
||||||
|
static void(*tmvline4)();
|
||||||
|
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
|
||||||
|
{
|
||||||
|
// The current translucency is unsupported, so draw with regular maskwallscan instead.
|
||||||
|
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||||
|
{
|
||||||
|
setuptmvline(bits);
|
||||||
|
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
|
||||||
|
line4 = tmvline4;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||||
|
@ -1423,370 +1602,6 @@ static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *d
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
|
|
||||||
{
|
|
||||||
dc_iscale = vince;
|
|
||||||
dc_colormap = colormap;
|
|
||||||
dc_count = count;
|
|
||||||
dc_texturefrac = vplce;
|
|
||||||
dc_source = bufplce;
|
|
||||||
dc_dest = dest;
|
|
||||||
return domvline1 ();
|
|
||||||
}
|
|
||||||
|
|
||||||
void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
|
|
||||||
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
|
||||||
{
|
|
||||||
int x, fracbits;
|
|
||||||
BYTE *p;
|
|
||||||
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
|
|
||||||
char bad;
|
|
||||||
float light = rw_light - rw_lightstep;
|
|
||||||
SDWORD xoffset;
|
|
||||||
BYTE *basecolormapdata;
|
|
||||||
double iscale;
|
|
||||||
|
|
||||||
if (rw_pic->UseType == FTexture::TEX_Null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!rw_pic->bMasked)
|
|
||||||
{ // Textures that aren't masked can use the faster wallscan.
|
|
||||||
wallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//extern cycle_t WallScanCycles;
|
|
||||||
//clock (WallScanCycles);
|
|
||||||
|
|
||||||
rw_pic->GetHeight(); // Make sure texture size is loaded
|
|
||||||
fracbits = 32- rw_pic->HeightBits;
|
|
||||||
if (fracbits == 32)
|
|
||||||
{ // Hack for one pixel tall textures
|
|
||||||
fracbits = 0;
|
|
||||||
yrepeat = 0;
|
|
||||||
dc_texturemid = 0;
|
|
||||||
}
|
|
||||||
setupmvline(fracbits);
|
|
||||||
xoffset = rw_offset;
|
|
||||||
basecolormapdata = basecolormap->Maps;
|
|
||||||
|
|
||||||
x = startx = x1;
|
|
||||||
p = x + dc_destorg;
|
|
||||||
|
|
||||||
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
|
||||||
if (fixed)
|
|
||||||
{
|
|
||||||
palookupoffse[0] = dc_colormap;
|
|
||||||
palookupoffse[1] = dc_colormap;
|
|
||||||
palookupoffse[2] = dc_colormap;
|
|
||||||
palookupoffse[3] = dc_colormap;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
|
||||||
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
|
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{ // calculate lighting
|
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
|
||||||
dc_dest = ylookup[y1ve[0]] + p;
|
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
domvline1();
|
|
||||||
}
|
|
||||||
|
|
||||||
for(; x < x2-3; x += 4, p+= 4)
|
|
||||||
{
|
|
||||||
bad = 0;
|
|
||||||
for (z = 3, dax = x+3; z >= 0; --z, --dax)
|
|
||||||
{
|
|
||||||
y1ve[z] = uwal[dax];
|
|
||||||
y2ve[z] = dwal[dax];
|
|
||||||
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
|
|
||||||
|
|
||||||
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
|
|
||||||
iscale = swal[dax] * yrepeat;
|
|
||||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
|
||||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
|
|
||||||
}
|
|
||||||
if (bad == 15)
|
|
||||||
{
|
|
||||||
light += rw_lightstep * 4;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
|
|
||||||
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
|
|
||||||
|
|
||||||
if ((bad != 0) || (u4 >= d4))
|
|
||||||
{
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (!(bad & 1))
|
|
||||||
{
|
|
||||||
mvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
|
|
||||||
}
|
|
||||||
bad >>= 1;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (u4 > y1ve[z])
|
|
||||||
{
|
|
||||||
vplce[z] = mvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (d4 > u4)
|
|
||||||
{
|
|
||||||
dc_count = d4-u4;
|
|
||||||
dc_dest = ylookup[u4]+p;
|
|
||||||
domvline4();
|
|
||||||
}
|
|
||||||
|
|
||||||
BYTE *i = p+ylookup[d4];
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (y2ve[z] > d4)
|
|
||||||
{
|
|
||||||
mvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(; x < x2; ++x, ++p)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
y1ve[0] = uwal[x];
|
|
||||||
y2ve[0] = dwal[x];
|
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{ // calculate lighting
|
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
|
||||||
dc_dest = ylookup[y1ve[0]] + p;
|
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
domvline1();
|
|
||||||
}
|
|
||||||
|
|
||||||
//unclock(WallScanCycles);
|
|
||||||
|
|
||||||
NetUpdate ();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
|
|
||||||
{
|
|
||||||
dc_iscale = vince;
|
|
||||||
dc_colormap = colormap;
|
|
||||||
dc_count = count;
|
|
||||||
dc_texturefrac = vplce;
|
|
||||||
dc_source = bufplce;
|
|
||||||
dc_dest = dest;
|
|
||||||
}
|
|
||||||
|
|
||||||
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
|
|
||||||
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
|
||||||
{
|
|
||||||
fixed_t (*tmvline1)();
|
|
||||||
void (*tmvline4)();
|
|
||||||
int x, fracbits;
|
|
||||||
BYTE *p;
|
|
||||||
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
|
|
||||||
char bad;
|
|
||||||
float light = rw_light - rw_lightstep;
|
|
||||||
SDWORD xoffset;
|
|
||||||
BYTE *basecolormapdata;
|
|
||||||
double iscale;
|
|
||||||
|
|
||||||
if (rw_pic->UseType == FTexture::TEX_Null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!R_GetTransMaskDrawers (&tmvline1, &tmvline4))
|
|
||||||
{
|
|
||||||
// The current translucency is unsupported, so draw with regular maskwallscan instead.
|
|
||||||
maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//extern cycle_t WallScanCycles;
|
|
||||||
//clock (WallScanCycles);
|
|
||||||
|
|
||||||
rw_pic->GetHeight(); // Make sure texture size is loaded
|
|
||||||
fracbits = 32 - rw_pic->HeightBits;
|
|
||||||
if (fracbits == 32)
|
|
||||||
{ // Hack for one pixel tall textures
|
|
||||||
fracbits = 0;
|
|
||||||
yrepeat = 0;
|
|
||||||
dc_texturemid = 0;
|
|
||||||
}
|
|
||||||
setuptmvline(fracbits);
|
|
||||||
xoffset = rw_offset;
|
|
||||||
basecolormapdata = basecolormap->Maps;
|
|
||||||
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
|
|
||||||
|
|
||||||
x = startx = x1;
|
|
||||||
p = x + dc_destorg;
|
|
||||||
|
|
||||||
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
|
||||||
if (fixed)
|
|
||||||
{
|
|
||||||
palookupoffse[0] = dc_colormap;
|
|
||||||
palookupoffse[1] = dc_colormap;
|
|
||||||
palookupoffse[2] = dc_colormap;
|
|
||||||
palookupoffse[3] = dc_colormap;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
|
||||||
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
|
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{ // calculate lighting
|
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
|
||||||
dc_dest = ylookup[y1ve[0]] + p;
|
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
tmvline1();
|
|
||||||
}
|
|
||||||
|
|
||||||
for(; x < x2-3; x += 4, p+= 4)
|
|
||||||
{
|
|
||||||
bad = 0;
|
|
||||||
for (z = 3, dax = x+3; z >= 0; --z, --dax)
|
|
||||||
{
|
|
||||||
y1ve[z] = uwal[dax];
|
|
||||||
y2ve[z] = dwal[dax];
|
|
||||||
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
|
|
||||||
|
|
||||||
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
|
|
||||||
iscale = swal[dax] * yrepeat;
|
|
||||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
|
||||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 0.5));
|
|
||||||
}
|
|
||||||
if (bad == 15)
|
|
||||||
{
|
|
||||||
light += rw_lightstep * 4;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
|
|
||||||
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
|
|
||||||
|
|
||||||
if ((bad != 0) || (u4 >= d4))
|
|
||||||
{
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (!(bad & 1))
|
|
||||||
{
|
|
||||||
preptmvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
|
|
||||||
tmvline1();
|
|
||||||
}
|
|
||||||
bad >>= 1;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (u4 > y1ve[z])
|
|
||||||
{
|
|
||||||
preptmvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
|
|
||||||
vplce[z] = tmvline1();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (d4 > u4)
|
|
||||||
{
|
|
||||||
dc_count = d4-u4;
|
|
||||||
dc_dest = ylookup[u4]+p;
|
|
||||||
tmvline4();
|
|
||||||
}
|
|
||||||
|
|
||||||
BYTE *i = p+ylookup[d4];
|
|
||||||
for (z = 0; z < 4; ++z)
|
|
||||||
{
|
|
||||||
if (y2ve[z] > d4)
|
|
||||||
{
|
|
||||||
preptmvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
|
|
||||||
tmvline1();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(; x < x2; ++x, ++p)
|
|
||||||
{
|
|
||||||
light += rw_lightstep;
|
|
||||||
y1ve[0] = uwal[x];
|
|
||||||
y2ve[0] = dwal[x];
|
|
||||||
if (y2ve[0] <= y1ve[0]) continue;
|
|
||||||
|
|
||||||
if (!fixed)
|
|
||||||
{ // calculate lighting
|
|
||||||
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
|
||||||
dc_dest = ylookup[y1ve[0]] + p;
|
|
||||||
dc_count = y2ve[0] - y1ve[0];
|
|
||||||
iscale = swal[x] * yrepeat;
|
|
||||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
||||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
|
||||||
|
|
||||||
tmvline1();
|
|
||||||
}
|
|
||||||
|
|
||||||
//unclock(WallScanCycles);
|
|
||||||
|
|
||||||
NetUpdate ();
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// R_RenderSegLoop
|
// R_RenderSegLoop
|
||||||
// Draws zero, one, or two textures for walls.
|
// Draws zero, one, or two textures for walls.
|
||||||
|
|
|
@ -281,6 +281,15 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool us
|
||||||
dc_source = column;
|
dc_source = column;
|
||||||
dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
|
dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
|
||||||
dc_count = dc_yh - dc_yl + 1;
|
dc_count = dc_yh - dc_yl + 1;
|
||||||
|
|
||||||
|
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
|
||||||
|
dc_texturefrac = MAX(dc_texturefrac, 0);
|
||||||
|
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
|
||||||
|
if (dc_iscale > 0)
|
||||||
|
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
|
||||||
|
else if (dc_iscale < 0)
|
||||||
|
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
|
||||||
|
|
||||||
if (useRt)
|
if (useRt)
|
||||||
hcolfunc_pre();
|
hcolfunc_pre();
|
||||||
else
|
else
|
||||||
|
@ -954,15 +963,14 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tx += tex->GetWidth() * thingxscalemul;
|
tx += tex->GetWidth() * thingxscalemul;
|
||||||
double dtx2 = tx * xscale;
|
x2 = centerx + xs_RoundToInt(tx * xscale);
|
||||||
x2 = centerx + xs_RoundToInt(dtx2);
|
|
||||||
|
|
||||||
// off the left side or too small?
|
// off the left side or too small?
|
||||||
if ((x2 < WindowLeft || x2 <= x1))
|
if ((x2 < WindowLeft || x2 <= x1))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
xscale = spriteScale.X * xscale / tex->Scale.X;
|
xscale = spriteScale.X * xscale / tex->Scale.X;
|
||||||
iscale = (fixed_t)(tex->GetWidth() / (dtx2 - dtx1) * FRACUNIT);
|
iscale = (fixed_t)(FRACUNIT / xscale); // Round towards zero to avoid wrapping in edge cases
|
||||||
|
|
||||||
double yscale = spriteScale.Y / tex->Scale.Y;
|
double yscale = spriteScale.Y / tex->Scale.Y;
|
||||||
|
|
||||||
|
@ -990,7 +998,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
||||||
vis->xiscale = iscale;
|
vis->xiscale = iscale;
|
||||||
}
|
}
|
||||||
|
|
||||||
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx - dtx1 + 0.5 * thingxscalemul));
|
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx + 0.5 - dtx1));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue