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- fixed bad conversion from FString to const char * in state label type cast.
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1 changed files with 2 additions and 2 deletions
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@ -1440,8 +1440,8 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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// Right now this only supports string constants. There should be an option to pass a string variable, too.
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// Right now this only supports string constants. There should be an option to pass a string variable, too.
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if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
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if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
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{
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{
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const char *s = static_cast<FxConstant *>(basex)->GetValue().GetString();
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FString s= static_cast<FxConstant *>(basex)->GetValue().GetString();
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if (*s == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
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if (s.Len() == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
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{
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{
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ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
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ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
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delete this;
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delete this;
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